8 research outputs found
How to Communicate Robot Motion Intent: A Scoping Review
Robots are becoming increasingly omnipresent in our daily lives, supporting
us and carrying out autonomous tasks. In Human-Robot Interaction, human actors
benefit from understanding the robot's motion intent to avoid task failures and
foster collaboration. Finding effective ways to communicate this intent to
users has recently received increased research interest. However, no common
language has been established to systematize robot motion intent. This work
presents a scoping review aimed at unifying existing knowledge. Based on our
analysis, we present an intent communication model that depicts the
relationship between robot and human through different intent dimensions
(intent type, intent information, intent location). We discuss these different
intent dimensions and their interrelationships with different kinds of robots
and human roles. Throughout our analysis, we classify the existing research
literature along our intent communication model, allowing us to identify key
patterns and possible directions for future research.Comment: Interactive Data Visualization of the Paper Corpus:
https://rmi.robot-research.d
Creepy Technology: What Is It and How Do You Measure It?
Interactive technologies are getting closer to our bodies and permeate the
infrastructure of our homes. While such technologies offer many benefits, they
can also cause an initial feeling of unease in users. It is important for
Human-Computer Interaction to manage first impressions and avoid designing
technologies that appear creepy. To that end, we developed the Perceived
Creepiness of Technology Scale (PCTS), which measures how creepy a technology
appears to a user in an initial encounter with a new artefact. The scale was
developed based on past work on creepiness and a set of ten focus groups
conducted with users from diverse backgrounds. We followed a structured process
of analytically developing and validating the scale. The PCTS is designed to
enable designers and researchers to quickly compare interactive technologies
and ensure that they do not design technologies that produce initial feelings
of creepiness in users.Comment: 13 page
KEER2022
Avanttítol: KEER2022. DiversitiesDescripció del recurs: 25 juliol 202