13,319 research outputs found

    Assessing mobile mixed reality affordances as a comparative visualization pedagogy for design communication

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    Spatial visualisation skills and interpretation are critical in the design professions but are difficult for novice designers. There is growing evidence that mixed reality visualisation improves learner outcomes, but often these studies are focused on a single media representation and not on a comparison between media and the underpinning learning outcomes. Results from recent studies highlight the use of comparative visualisation pedagogy in design through learner reflective blogs and pilot studies with experts, but these studies are limited by expense and designs familiar to the learner. With increasing interest in mobile pedagogy, more assessment is required in understanding learner interpretation of comparative mobile mixed reality pedagogy. The aim of this study is to do this by evaluating insights from a first-year architectural design classroom through studying the impact and use of a range of mobile comparative visualisation technologies. Using a design-based research methodology and a usability framework for accessing comparative visualisation, this paper will study the complexities of spatial design in the built environment. Outcomes from the study highlight the positives of the approach but also the improvements required in the delivery of the visualisations to improve on the visibility and visual errors caused by the lack of mobile processing

    Coupling CFD and visualisation to model the behaviour and effect on visibility of small particles in air

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    The use of computational fluid dynamics (CFD) and lighting simulation software is becoming commonplace in building design. This study looks at a novel linkage between these two tools in the visualization of droplets or particles suspended in air. CFD is used to predict the distribution of the particles, which is then processed and passed to the lighting simulation tool. The mechanism for transforming CFD contaminant concentration predictions to a form suitable for visual simulation is explained in detail and an example presented which demonstrates this linkage. The CFD-visualisation simulations described in this paper have applications in both automotive and fire safety through the modelling of fog and smoke respectively. Historically, smoke and fog effects have been rendered in images with no attempt at modelling physical reality. The novelty of the work presented in this paper is that, for the first time, an attempt is made to model both the fluid mechanics and optical physics of small particles suspended in a primary fluid

    Development of an adaptive window-opening algorithm to predict the thermal comfort, energy use and overheating in buildings

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    This investigation of the window opening data from extensive field surveys in UK office buildings demonstrates: 1) how people control the indoor environment by opening windows; 2) the cooling potential of opening windows; and 3) the use of an ‘adaptive algorithm’ for predicting window opening behaviour for thermal simulation in ESP-r. It was found that when the window was open the mean indoor and outdoor temperatures were higher than when closed, but show that nonetheless there was a useful cooling effect from opening a window. The adaptive algorithm for window opening behaviour was then used in thermal simulation studies for some typical office designs. The thermal simulation results were in general agreement with the findings of the field surveys. The adaptive algorithm is shown to provide insights not available using non adaptive simulation methods and can assist in achieving more comfortable, lower energy buildings while avoiding overheating

    Industry-driven innovative system development for the construction industry: The DIVERCITY project

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    Collaborative working has become possible using the innovative integrated systems in construction as many activities are performed globally with stakeholders situated in various locations. The Integrated VR based information systems can bind the fragmentation and provide communication and collaboration between the distributed stakeholders n various locations. The development of these technologies is vital for the uptake of these systems by the construction industry. This paper starts by emphasising the importance of construction IT research and reviews some future research directions in this area. In particular, the paper explores how virtual prototyping can improve the productivity and effectiveness of construction projects, and presents DIVERCITY, which is th as a case study of the research in virtual prototyping. Besides, the paper explores the requirements engineering of the DIVERCITY project. DIVERCITY has large and evolving requirements, which considered the perspectives of multiple stakeholders, such as clients, architects and contractors. However, practitioners are often unsure of the detail of how virtual environments would support the construction process, and how to overcome some barriers to the introduction of new technologies. This complicates the requirements engineering process

    Integrated building performance simulation

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    This paper justifies the need for an integrated approach to building performance assessment and provides examples of the technical appraisals that may then be enabled. The contention is that the use of design tools which focus on a single domain will result in sub-optimum design solutions in terms of indoor air quality, occupant comfort, energy use and environmental impact

    Contrasting the capabilities of building energy performance simulation programs

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    For the past 50 years, a wide variety of building energy simulation programs have been developed, enhanced and are in use throughout the building energy community. This paper is an overview of a report, which provides up-to-date comparison of the features and capabilities of twenty major building energy simulation programs. The comparison is based on information provided by the program developers in the following categories: general modeling features; zone loads; building envelope and daylighting and solar; infiltration, ventilation and multizone airflow; renewable energy systems; electrical systems and equipment; HVAC systems; HVAC equipment; environmental emissions; economic evaluation; climate data availability, results reporting; validation; and user interface, links to other programs, and availability

    Delivering building simulation information via new communication media

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    Often, the goal of understanding how the building works and the impact of design decisions is hampered by limitations in the presentation of performance data. Contemporary results display is often constrained to what was considered good practice some decades ago rather than in ways that preserve the richness of the underlying data. This paper reviews a framework for building simulation support that addresses these presentation limitations as well as making a start on issues related to distributed team working. The framework uses tools and communication protocols that enable concurrent information sharing and provide a richer set of options for understanding complex performance relationships

    Environmental behaviour of tensile membrane structures

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    This paper considers the environmental properties of spaces enclosed by tensile membrane structures (TMS). Limitations in the understanding of the environmental and thermal performance of TMS have to some extent hindered their acceptance by building clients and the building industry. A review of the early attempts to model the thermal environment of spaces enclosed by TMS is given and their environmental and thermal properties are discussed. The lack of appropriate tools for the investigation of their internal environment is identified and a need for further research in this area is suggested as a route to fully realising the potential benefits offered by TMS

    Occupant behaviour in naturally ventilated and hybrid buildings

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    Adaptive thermal comfort criteria for building occupants are now becoming established. In this paper we illustrate their use in the prediction of occupant behaviour and make a comparison with a non-adaptive temperature threshold approach. A thermal comfort driven adaptive behavioural model for window opening is described and its use within dynamic simulation illustrated for a number of building types. Further development of the adaptive behavioural model is suggested including use of windows, doors, ceiling fans, night cooling, air conditioning and heating, also the setting of opportunities and constraints appropriate to a particular situation. The integration in dynamic simulation of the thermal adaptive behaviours together with non-thermally driven behaviours such as occupancy, lights and blind use is proposed in order to create a more complete model of occupant behaviour. It is further proposed that this behavioural model is implemented in a methodology that includes other uncertainties (e.g. in internal gains) so that a realistic range of occupant behaviours is represented at the design stage to assist in the design of robust, comfortable and low energy buildings
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