1,046 research outputs found

    Fine-grained Haptics: Sensing and Actuating Haptic Primary Colours (force, vibration, and temperature)

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    This thesis discusses the development of a multimodal, fine-grained visual-haptic system for teleoperation and robotic applications. This system is primarily composed of two complementary components: an input device known as the HaptiTemp sensor (combines “Haptics” and “Temperature”), which is a novel thermosensitive GelSight-like sensor, and an output device, an untethered multimodal finegrained haptic glove. The HaptiTemp sensor is a visuotactile sensor that can sense haptic primary colours known as force, vibration, and temperature. It has novel switchable UV markers that can be made visible using UV LEDs. The switchable markers feature is a real novelty of the HaptiTemp because it can be used in the analysis of tactile information from gel deformation without impairing the ability to classify or recognise images. The use of switchable markers in the HaptiTemp sensor is the solution to the trade-off between marker density and capturing high-resolution images using one sensor. The HaptiTemp sensor can measure vibrations by counting the number of blobs or pulses detected per unit time using a blob detection algorithm. For the first time, temperature detection was incorporated into a GelSight-like sensor, making the HaptiTemp sensor a haptic primary colours sensor. The HaptiTemp sensor can also do rapid temperature sensing with a 643 ms response time for the 31°C to 50°C temperature range. This fast temperature response of the HaptiTemp sensor is comparable to the withdrawal reflex response in humans. This is the first time a sensor can trigger a sensory impulse that can mimic a human reflex in the robotic community. The HaptiTemp sensor can also do simultaneous temperature sensing and image classification using a machine vision camera—the OpenMV Cam H7 Plus. This capability of simultaneous sensing and image classification has not been reported or demonstrated by any tactile sensor. The HaptiTemp sensor can be used in teleoperation because it can communicate or transmit tactile analysis and image classification results using wireless communication. The HaptiTemp sensor is the closest thing to the human skin in tactile sensing, tactile pattern recognition, and rapid temperature response. In order to feel what the HaptiTemp sensor is touching from a distance, a corresponding output device, an untethered multimodal haptic hand wearable, is developed to actuate the haptic primary colours sensed by the HaptiTemp sensor. This wearable can communicate wirelessly and has fine-grained cutaneous feedback to feel the edges or surfaces of the tactile images captured by the HaptiTemp sensor. This untethered multimodal haptic hand wearable has gradient kinesthetic force feedback that can restrict finger movements based on the force estimated by the HaptiTemp sensor. A retractable string from an ID badge holder equipped with miniservos that control the stiffness of the wire is attached to each fingertip to restrict finger movements. Vibrations detected by the HaptiTemp sensor can be actuated by the tapping motion of the tactile pins or by a buzzing minivibration motor. There is also a tiny annular Peltier device, or ThermoElectric Generator (TEG), with a mini-vibration motor, forming thermo-vibro feedback in the palm area that can be activated by a ‘hot’ or ‘cold’ signal from the HaptiTemp sensor. The haptic primary colours can also be embedded in a VR environment that can be actuated by the multimodal hand wearable. A VR application was developed to demonstrate rapid tactile actuation of edges, allowing the user to feel the contours of virtual objects. Collision detection scripts were embedded to activate the corresponding actuator in the multimodal haptic hand wearable whenever the tactile matrix simulator or hand avatar in VR collides with a virtual object. The TEG also gets warm or cold depending on the virtual object the participant has touched. Tests were conducted to explore virtual objects in 2D and 3D environments using Leap Motion control and a VR headset (Oculus Quest 2). Moreover, a fine-grained cutaneous feedback was developed to feel the edges or surfaces of a tactile image, such as the tactile images captured by the HaptiTemp sensor, or actuate tactile patterns in 2D or 3D virtual objects. The prototype is like an exoskeleton glove with 16 tactile actuators (tactors) on each fingertip, 80 tactile pins in total, made from commercially available P20 Braille cells. Each tactor can be controlled individually to enable the user to feel the edges or surfaces of images, such as the high-resolution tactile images captured by the HaptiTemp sensor. This hand wearable can be used to enhance the immersive experience in a virtual reality environment. The tactors can be actuated in a tapping manner, creating a distinct form of vibration feedback as compared to the buzzing vibration produced by a mini-vibration motor. The tactile pin height can also be varied, creating a gradient of pressure on the fingertip. Finally, the integration of the high-resolution HaptiTemp sensor, and the untethered multimodal, fine-grained haptic hand wearable is presented, forming a visuotactile system for sensing and actuating haptic primary colours. Force, vibration, and temperature sensing tests with corresponding force, vibration, and temperature actuating tests have demonstrated a unified visual-haptic system. Aside from sensing and actuating haptic primary colours, touching the edges or surfaces of the tactile images captured by the HaptiTemp sensor was carried out using the fine-grained cutaneous feedback of the haptic hand wearable

    TableHop: an actuated fabric display using transparent electrodes

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    We present TableHop, a tabletop display that provides controlled self-actuated deformation and vibro-tactile feedback to an elastic fabric surface while retaining the ability for high-resolution visual projection. The TableHop surface is made of a highly stretchable pure spandex fabric that is electrostatically actuated using electrodes mounted on its underside. We use transparent indium tin oxide electrodes and high-voltage modulation to create controlled surface deformations. This setup actuates pixels and creates deformations in the fabric up to ±\pm 5mm. Since the electrodes are transparent, the fabric surface can function as a diffuser for rear-projected visual images, and avoid occlusion by users. Users can touch and interact with the fabric to create expressive interactions as with any fabric based shape-changing interface. By using frequency modulation in the high-voltage circuit, we can also create localised tactile sensations on the user's finger-tip when touching the surface. We provide detailed simulation results of the shape of the surface deformation and the frequency of the haptic vibrations. These results can be used to build prototypes of different sizes and form-factors. We finally create a working prototype of TableHop that has 30×\times40 cm surface area and uses a grid of 3×\times3 transparent electrodes. Our prototype uses a maximum of 2.2 mW and can create tactile vibrations of up to 20 HzHz. TableHop can be scaled to large interactive surfaces and integrated with other objects and devices. TableHop will improve user interaction experience on 2.5D deformable displays

    Doctor of Philosophy

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    dissertationThe optimization of novel stretchable fingernail sensors for detecting fingertip touch force direction is introduced. The fingernail sensor uses optical reflectance photoplethysmography to measure the change in blood perfusion in the fingernail bed when the finger pad touches a surface with various forces. This "fingernail sensing" technique involves mounting an array of LEDs (Light Emitting Diodes) and photodetectors on the fingernail surface to detect changes in the reflection intensity as a function of applied force. The intensity changes correspond to changes in blood volume underneath the fingernail and allow for fingertip force detection without haptic obstruction, which has several applications in the area of human-machine interaction. This dissertation experimentally determines the optimal optical parameters for the transmittance of light through the human fingernail bed. Specifically, the effect of varying the wavelength and optical path length on light transmittance through the nail bed are thoroughly investigated. Light transmittance through the human fingernail is optimized when using green light (525nm) and when placing optoelectronic pairs as close together as possible. The optimal locations of the optoelectronic devices are predicted by introducing an optical model that describes light transmittance between an LED and a photodiode in the fingernail area based on optical experimentation. A reduced configuration is derived from the optimal optoelectronic locations in order to facilitate iv the fabrication of the optimized fingernail sensor without significantly compromising the recognition accuracy. This results in an overall force direction recognition accuracy of 95%. Using novel fabrication techniques, we successfully build a stretchable fingernail sensor prototype, which fully conforms to the two-dimensional fingernail surface and is independent of its geometry. Namely, we overcome the challenges of patterning conductive lines on a stretchable substrate, and embedding rigid optical components in a stretchable platform while maintaining electrical conductivity. A finite element analysis is conducted to optimize the electrical contact resistance between the optoelectronic components and underlying stretchable conductors, as a function of the bending curvature and substrate thickness. The functionality of the stretchable sensor is tested in relation to the design parameters. Finally, applications and potential impacts of this work are discussed

    Visuotactile Sensors with Emphasis on GelSight Sensor: A Review

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    This review paper focuses on vision and touch-based sensors known as visuotactile. The study of visuotactile sensation and perception became a multidisciplinary field of study by philosophers, psychologists, biologists, engineers, technologists, and roboticists in the fields of haptics, machine vision, and artificial intelligence and it dates back centuries. To the best of our knowledge, the earliest records of visuotactile sensor was not applied to robotics and was not even for hand or finger imprint analysis yet for recording the foot pressure distribution of a walking or standing human known as pedobarograph. Our review paper presents the different literature related to visuotactile sensors that lead to a high-resolution miniature pedobarographlike sensor known as the GelSight sensor. Moreover, this review paper focuses on architecture, different techniques, hardware, and software development of GelSight sensor since 2009 with its applications in haptics, robotics, and computer vision

    New generation of interactive platforms based on novel printed smart materials

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    Programa doutoral em Engenharia Eletrónica e de Computadores (área de Instrumentação e Microssistemas Eletrónicos)The last decade was marked by the computer-paradigm changing with other digital devices suddenly becoming available to the general public, such as tablets and smartphones. A shift in perspective from computer to materials as the centerpiece of digital interaction is leading to a diversification of interaction contexts, objects and applications, recurring to intuitive commands and dynamic content that can proportionate more interesting and satisfying experiences. In parallel, polymer-based sensors and actuators, and their integration in different substrates or devices is an area of increasing scientific and technological interest, which current state of the art starts to permit the use of smart sensors and actuators embodied within the objects seamlessly. Electronics is no longer a rigid board with plenty of chips. New technological advances and perspectives now turned into printed electronics in polymers, textiles or paper. We are assisting to the actual scaling down of computational power into everyday use objects, a fusion of the computer with the material. Interactivity is being transposed to objects erstwhile inanimate. In this work, strain and deformation sensors and actuators were developed recurring to functional polymer composites with metallic and carbonaceous nanoparticles (NPs) inks, leading to capacitive, piezoresistive and piezoelectric effects, envisioning the creation of tangible user interfaces (TUIs). Based on smart polymer substrates such as polyvinylidene fluoride (PVDF) or polyethylene terephthalate (PET), among others, prototypes were prepared using piezoelectric and dielectric technologies. Piezoresistive prototypes were prepared with resistive inks and restive functional polymers. Materials were printed by screen printing, inkjet printing and doctor blade coating. Finally, a case study of the integration of the different materials and technologies developed is presented in a book-form factor.A última década foi marcada por uma alteração do paradigma de computador pelo súbito aparecimento dos tablets e smartphones para o público geral. A alteração de perspetiva do computador para os materiais como parte central de interação digital levou a uma diversificação dos contextos de interação, objetos e aplicações, recorrendo a comandos intuitivos e conteúdos dinâmicos capazes de tornarem a experiência mais interessante e satisfatória. Em simultâneo, sensores e atuadores de base polimérica, e a sua integração em diferentes substratos ou dispositivos é uma área de crescente interesse científico e tecnológico, e o atual estado da arte começa a permitir o uso de sensores e atuadores inteligentes perfeitamente integrados nos objetos. Eletrónica já não é sinónimo de placas rígidas cheias de componentes. Novas perspetivas e avanços tecnológicos transformaram-se em eletrónica impressa em polímeros, têxteis ou papel. Neste momento estamos a assistir à redução da computação a objetos do dia a dia, uma fusão do computador com a matéria. A interatividade está a ser transposta para objetos outrora inanimados. Neste trabalho foram desenvolvidos atuadores e sensores e de pressão e de deformação com recurso a compostos poliméricos funcionais com tintas com nanopartículas (NPs) metálicas ou de base carbónica, recorrendo aos efeitos capacitivo, piezoresistivo e piezoelétrico, com vista à criação de interfaces de usuário tangíveis (TUIs). Usando substratos poliméricos inteligentes tais como fluoreto de polivinilideno (PVDF) ou politereftalato de etileno (PET), entre outos, foi possível a preparação de protótipos de tecnologia piezoelétrica ou dielétrica. Os protótipos de tecnologia piezoresistiva foram feitos com tintas resistivas e polímeros funcionais resistivos. Os materiais foram impressos por serigrafia, jato de tinta, impressão por aerossol e revestimento de lâmina doctor blade. Para terminar, é apresentado um caso de estudo da integração dos diferentes materiais e tecnologias desenvolvidos sob o formato de um livro.This project was supported by FCT – Fundação para a Ciência e a Tecnologia, within the doctorate grant with reference SFRH/BD/110622/2015, by POCH – Programa Operacional Capital Humano, and by EU – European Union
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