2 research outputs found

    Reduced-Order Equivalent-Circuit Models Of Thermal Systems Including Thermal Radiation

    Get PDF
    We established a general, automatic, and versatile procedure to derive an equivalent circuit for a thermal system using temperature data obtained from FE simulations. The EC topology was deduced from the FE mesh using a robust and general graph-partitioning algorithm. The method was shown to yield models that are independent of the boundary conditions for complicated 3D thermal systems such as an electronic chip. The results are strongly correlated with the geometry, and the EC can be extended to yield variable medium-order models. Moreover, a variety of heat sources and boundary conditions can be accommodated, and the EC models are inherently modular. A reliable method to compute thermal resistors connecting different regions was developed. It appropriately averages several estimates of a thermal resistance where each estimate is obtained using data obtained under different boundary or heating conditions. The concept of fictitious heat sources was used to increase the number of simulation datasets. The method was shown to yield models that are independent of the BCs for complicated 2-D thermal systems such as a 2D cavity. A reliable method to compute thermal resistors connecting different regions was developed. In general, the number of regions required for getting an accurate reduced-order model depends on the complexity of the system to be modeled. We have extended the reduced-order modeling procedure to include a view-factor based thermal radiation heat transfer model by including voltage controlled current sources in the equivalent circuit

    Algorithms for Optimizing Search Schedules in a Polygon

    Get PDF
    In the area of motion planning, considerable work has been done on guarding problems, where "guards", modelled as points, must guard a polygonal space from "intruders". Different variants of this problem involve varying a number of factors. The guards performing the search may vary in terms of their number, their mobility, and their range of vision. The model of intruders may or may not allow them to move. The polygon being searched may have a specified starting point, a specified ending point, or neither of these. The typical question asked about one of these problems is whether or not certain polygons can be searched under a particular guarding paradigm defined by the types of guards and intruders. In this thesis, we focus on two cases of a chain of guards searching a room (polygon with a specific starting point) for mobile intruders. The intruders must never be allowed to escape through the door undetected. In the case of the two guard problem, the guards must start at the door point and move in opposite directions along the boundary of the polygon, never crossing the door point. At all times, the guards must be able to see each other. The search is complete once both guards occupy the same spot elsewhere on the polygon. In the case of a chain of three guards, consecutive guards in the chain must always be visible. Again, the search starts at the door point, and the outer guards of the chain must move from the door in opposite directions. These outer guards must always remain on the boundary of the polygon. The search is complete once the chain lies entirely on a portion of the polygon boundary not containing the door point. Determining whether a polygon can be searched is a problem in the area of visibility in polygons; further to that, our work is related to the area of planning algorithms. We look for ways to find optimal schedules that minimize the distance or time required to complete the search. This is done by finding shortest paths in visibility diagrams that indicate valid positions for the guards. In the case of the two-guard room search, we are able to find the shortest distance schedule and the quickest schedule. The shortest distance schedule is found in O(n^2) time by solving an L_1 shortest path problem among curved obstacles in two dimensions. The quickest search schedule is found in O(n^4) time by solving an L_infinity shortest path problem among curved obstacles in two dimensions. For the chain of three guards, a search schedule minimizing the total distance travelled by the outer guards is found in O(n^6) time by solving an L_1 shortest path problem among curved obstacles in two dimensions
    corecore