129,681 research outputs found

    Visual Search at eBay

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    In this paper, we propose a novel end-to-end approach for scalable visual search infrastructure. We discuss the challenges we faced for a massive volatile inventory like at eBay and present our solution to overcome those. We harness the availability of large image collection of eBay listings and state-of-the-art deep learning techniques to perform visual search at scale. Supervised approach for optimized search limited to top predicted categories and also for compact binary signature are key to scale up without compromising accuracy and precision. Both use a common deep neural network requiring only a single forward inference. The system architecture is presented with in-depth discussions of its basic components and optimizations for a trade-off between search relevance and latency. This solution is currently deployed in a distributed cloud infrastructure and fuels visual search in eBay ShopBot and Close5. We show benchmark on ImageNet dataset on which our approach is faster and more accurate than several unsupervised baselines. We share our learnings with the hope that visual search becomes a first class citizen for all large scale search engines rather than an afterthought.Comment: To appear in 23rd SIGKDD Conference on Knowledge Discovery and Data Mining (KDD), 2017. A demonstration video can be found at https://youtu.be/iYtjs32vh4

    Helping AI to Play Hearthstone: AAIA'17 Data Mining Challenge

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    This paper summarizes the AAIA'17 Data Mining Challenge: Helping AI to Play Hearthstone which was held between March 23, and May 15, 2017 at the Knowledge Pit platform. We briefly describe the scope and background of this competition in the context of a more general project related to the development of an AI engine for video games, called Grail. We also discuss the outcomes of this challenge and demonstrate how predictive models for the assessment of player's winning chances can be utilized in a construction of an intelligent agent for playing Hearthstone. Finally, we show a few selected machine learning approaches for modeling state and action values in Hearthstone. We provide evaluation for a few promising solutions that may be used to create more advanced types of agents, especially in conjunction with Monte Carlo Tree Search algorithms.Comment: Federated Conference on Computer Science and Information Systems, Prague (FedCSIS-2017) (Prague, Czech Republic

    From media crossing to media mining

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    This paper reviews how the concept of Media Crossing has contributed to the advancement of the application domain of information access and explores directions for a future research agenda. These will include themes that could help to broaden the scope and to incorporate the concept of medium-crossing in a more general approach that not only uses combinations of medium-specific processing, but that also exploits more abstract medium-independent representations, partly based on the foundational work on statistical language models for information retrieval. Three examples of successful applications of media crossing will be presented, with a focus on the aspects that could be considered a first step towards a generalized form of media mining

    Similarity search and data mining techniques for advanced database systems.

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    Modern automated methods for measurement, collection, and analysis of data in industry and science are providing more and more data with drastically increasing structure complexity. On the one hand, this growing complexity is justified by the need for a richer and more precise description of real-world objects, on the other hand it is justified by the rapid progress in measurement and analysis techniques that allow the user a versatile exploration of objects. In order to manage the huge volume of such complex data, advanced database systems are employed. In contrast to conventional database systems that support exact match queries, the user of these advanced database systems focuses on applying similarity search and data mining techniques. Based on an analysis of typical advanced database systems — such as biometrical, biological, multimedia, moving, and CAD-object database systems — the following three challenging characteristics of complexity are detected: uncertainty (probabilistic feature vectors), multiple instances (a set of homogeneous feature vectors), and multiple representations (a set of heterogeneous feature vectors). Therefore, the goal of this thesis is to develop similarity search and data mining techniques that are capable of handling uncertain, multi-instance, and multi-represented objects. The first part of this thesis deals with similarity search techniques. Object identification is a similarity search technique that is typically used for the recognition of objects from image, video, or audio data. Thus, we develop a novel probabilistic model for object identification. Based on it, two novel types of identification queries are defined. In order to process the novel query types efficiently, we introduce an index structure called Gauss-tree. In addition, we specify further probabilistic models and query types for uncertain multi-instance objects and uncertain spatial objects. Based on the index structure, we develop algorithms for an efficient processing of these query types. Practical benefits of using probabilistic feature vectors are demonstrated on a real-world application for video similarity search. Furthermore, a similarity search technique is presented that is based on aggregated multi-instance objects, and that is suitable for video similarity search. This technique takes multiple representations into account in order to achieve better effectiveness. The second part of this thesis deals with two major data mining techniques: clustering and classification. Since privacy preservation is a very important demand of distributed advanced applications, we propose using uncertainty for data obfuscation in order to provide privacy preservation during clustering. Furthermore, a model-based and a density-based clustering method for multi-instance objects are developed. Afterwards, original extensions and enhancements of the density-based clustering algorithms DBSCAN and OPTICS for handling multi-represented objects are introduced. Since several advanced database systems like biological or multimedia database systems handle predefined, very large class systems, two novel classification techniques for large class sets that benefit from using multiple representations are defined. The first classification method is based on the idea of a k-nearest-neighbor classifier. It employs a novel density-based technique to reduce training instances and exploits the entropy impurity of the local neighborhood in order to weight a given representation. The second technique addresses hierarchically-organized class systems. It uses a novel hierarchical, supervised method for the reduction of large multi-instance objects, e.g. audio or video, and applies support vector machines for efficient hierarchical classification of multi-represented objects. User benefits of this technique are demonstrated by a prototype that performs a classification of large music collections. The effectiveness and efficiency of all proposed techniques are discussed and verified by comparison with conventional approaches in versatile experimental evaluations on real-world datasets
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