4 research outputs found

    Optimal decision fusion and its application on 3D face recognition

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    Fusion is a popular practice to combine multiple classifiers or multiple modalities in biometrics. In this paper, optimal decision fusion (ODF) by AND rule and OR rule is presented. We show that the decision fusion can be done in an optimal way such that it always gives an improvement in terms of error rates over the classifiers that are fused. Both the optimal decision fusion theory and the experimental results on the FRGC 2D and 3D face data are given. Experiments show that the optimal decision fusion effectively combines the 2D texture and 3D shape information, and boosts the performance of the system

    Geometric Expression Invariant 3D Face Recognition using Statistical Discriminant Models

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    Currently there is no complete face recognition system that is invariant to all facial expressions. Although humans find it easy to identify and recognise faces regardless of changes in illumination, pose and expression, producing a computer system with a similar capability has proved to be particularly di cult. Three dimensional face models are geometric in nature and therefore have the advantage of being invariant to head pose and lighting. However they are still susceptible to facial expressions. This can be seen in the decrease in the recognition results using principal component analysis when expressions are added to a data set. In order to achieve expression-invariant face recognition systems, we have employed a tensor algebra framework to represent 3D face data with facial expressions in a parsimonious space. Face variation factors are organised in particular subject and facial expression modes. We manipulate this using single value decomposition on sub-tensors representing one variation mode. This framework possesses the ability to deal with the shortcomings of PCA in less constrained environments and still preserves the integrity of the 3D data. The results show improved recognition rates for faces and facial expressions, even recognising high intensity expressions that are not in the training datasets. We have determined, experimentally, a set of anatomical landmarks that best describe facial expression e ectively. We found that the best placement of landmarks to distinguish di erent facial expressions are in areas around the prominent features, such as the cheeks and eyebrows. Recognition results using landmark-based face recognition could be improved with better placement. We looked into the possibility of achieving expression-invariant face recognition by reconstructing and manipulating realistic facial expressions. We proposed a tensor-based statistical discriminant analysis method to reconstruct facial expressions and in particular to neutralise facial expressions. The results of the synthesised facial expressions are visually more realistic than facial expressions generated using conventional active shape modelling (ASM). We then used reconstructed neutral faces in the sub-tensor framework for recognition purposes. The recognition results showed slight improvement. Besides biometric recognition, this novel tensor-based synthesis approach could be used in computer games and real-time animation applications

    Verifying a user in a personal face space

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    For user verification on a personal digital assistant (PDA), a fast and simple system is developed. In the enrollment phase, face detection and registration are done by a Viola-Jones based method, taking advantage of its accuracy and speed. The face feature vectors obtained this way are then used to build up a face space specific to the user by principal component analysis (PCA). Furthermore, the face variations caused by small registration shifts are also modeled, in order to better capture the variation in the face space, and simplify the enrollment. Current experiments show that this system is fast, efficient, and accurate
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