185 research outputs found
Digital Color Imaging
This paper surveys current technology and research in the area of digital
color imaging. In order to establish the background and lay down terminology,
fundamental concepts of color perception and measurement are first presented
us-ing vector-space notation and terminology. Present-day color recording and
reproduction systems are reviewed along with the common mathematical models
used for representing these devices. Algorithms for processing color images for
display and communication are surveyed, and a forecast of research trends is
attempted. An extensive bibliography is provided
A New framework for an electrophotographic printer model
Digital halftoning is a printing technology that creates the illusion of continuous tone images for printing devices such as electrophotographic printers that can only produce a limited number of tone levels. Digital halftoning works because the human visual system has limited spatial resolution which blurs the printed dots of the halftone image, creating the gray sensation of a continuous tone image. Because the printing process is imperfect it introduces distortions to the halftone image. The quality of the printed image depends, among other factors, on the complex interactions between the halftone image, the printer characteristics, the colorant, and the printing substrate. Printer models are used to assist in the development of new types of halftone algorithms that are designed to withstand the effects of printer distortions. For example, model-based halftone algorithms optimize the halftone image through an iterative process that integrates a printer model within the algorithm. The two main goals of a printer model are to provide accurate estimates of the tone and of the spatial characteristics of the printed halftone pattern. Various classes of printer models, from simple tone calibrations, to complex mechanistic models, have been reported in the literature. Existing models have one or more of the following limiting factors: they only predict tone reproduction, they depend on the halftone pattern, they require complex calibrations or complex calculations, they are printer specific, they reproduce unrealistic dot structures, and they are unable to adapt responses to new data. The two research objectives of this dissertation are (1) to introduce a new framework for printer modeling and (2) to demonstrate the feasibility of such a framework in building an electrophotographic printer model. The proposed framework introduces the concept of modeling a printer as a texture transformation machine. The basic premise is that modeling the texture differences between the output printed images and the input images encompasses all printing distortions. The feasibility of the framework was tested with a case study modeling a monotone electrophotographic printer. The printer model was implemented as a bank of feed-forward neural networks, each one specialized in modeling a group of textural features of the printed halftone pattern. The textural features were obtained using a parametric representation of texture developed from a multiresolution decomposition proposed by other researchers. The textural properties of halftone patterns were analyzed and the key texture parameters to be modeled by the bank were identified. Guidelines for the multiresolution texture decomposition and the model operational parameters and operational limits were established. A method for the selection of training sets based on the morphological properties of the halftone patterns was also developed. The model is fast and has the capability to continue to learn with additional training. The model can be easily implemented because it only requires a calibrated scanner. The model was tested with halftone patterns representing a range of spatial characteristics found in halftoning. Results show that the model provides accurate predictions for the tone and the spatial characteristics when modeling halftone patterns individually and it provides close approximations when modeling multiple halftone patterns simultaneously. The success of the model justifies continued research of this new printer model framework
Pushing the Limits of 3D Color Printing: Error Diffusion with Translucent Materials
Accurate color reproduction is important in many applications of 3D printing,
from design prototypes to 3D color copies or portraits. Although full color is
available via other technologies, multi-jet printers have greater potential for
graphical 3D printing, in terms of reproducing complex appearance properties.
However, to date these printers cannot produce full color, and doing so poses
substantial technical challenges, from the shear amount of data to the
translucency of the available color materials. In this paper, we propose an
error diffusion halftoning approach to achieve full color with multi-jet
printers, which operates on multiple isosurfaces or layers within the object.
We propose a novel traversal algorithm for voxel surfaces, which allows the
transfer of existing error diffusion algorithms from 2D printing. The resulting
prints faithfully reproduce colors, color gradients and fine-scale details.Comment: 15 pages, 14 figures; includes supplemental figure
Taming Reversible Halftoning via Predictive Luminance
Traditional halftoning usually drops colors when dithering images with binary
dots, which makes it difficult to recover the original color information. We
proposed a novel halftoning technique that converts a color image into a binary
halftone with full restorability to its original version. Our novel base
halftoning technique consists of two convolutional neural networks (CNNs) to
produce the reversible halftone patterns, and a noise incentive block (NIB) to
mitigate the flatness degradation issue of CNNs. Furthermore, to tackle the
conflicts between the blue-noise quality and restoration accuracy in our novel
base method, we proposed a predictor-embedded approach to offload predictable
information from the network, which in our case is the luminance information
resembling from the halftone pattern. Such an approach allows the network to
gain more flexibility to produce halftones with better blue-noise quality
without compromising the restoration quality. Detailed studies on the
multiple-stage training method and loss weightings have been conducted. We have
compared our predictor-embedded method and our novel method regarding spectrum
analysis on halftone, halftone accuracy, restoration accuracy, and the data
embedding studies. Our entropy evaluation evidences our halftone contains less
encoding information than our novel base method. The experiments show our
predictor-embedded method gains more flexibility to improve the blue-noise
quality of halftones and maintains a comparable restoration quality with a
higher tolerance for disturbances.Comment: to be published in IEEE Transactions on Visualization and Computer
Graphic
Media processor implementations of image rendering algorithms
Demands for fast execution of image processing are a driving force for today\u27s computing market. Many image processing applications require intense numeric calculations to be done on large sets of data with minimal overhead time. To meet this challenge, several approaches have been used. Custom-designed hardware devices are very fast implementations used in many systems today. However, these devices are very expensive and inflexible. General purpose computers with enhanced multimedia instructions offer much greater flexibility but process data at a much slower rate than the custom-hardware devices. Digital signal processors (DSP\u27s) and media processors, such as the MAP-CA created by Equator Technologies, Inc., may be an efficient alternative that provides a low-cost combination of speed and flexibility. Today, DSP\u27s and media processors are commonly used in image and video encoding and decoding, including JPEG and MPEG processing techniques. Little work has been done to determine how well these processors can perform other image process ing techniques, specifically image rendering for printing. This project explores various image rendering algorithms and the performance achieved by running them on a me dia processor to determine if this type of processor is a viable competitor in the image rendering domain. Performance measurements obtained when implementing rendering algorithms on the MAP-CA show that a 4.1 speedup can be achieved with neighborhood-type processes, while point-type processes achieve an average speedup of 21.7 as compared to general purpose processor implementations
An Evaluation of split halftone cell screening technology
Split Halftone Cell Technology is a specific set of PostScript codes that describes to an printing device, how to break down image information. This technology splits the traditional halftone cell in half twice thus yielding four quadrants. Where once there was one halftone dot there are now four dots occupying the same area. It is hypothesized that this technology should enhance the resolution of a target piece twofold, because the halftone dots ultimately determine detail and gray levels. With the use of special software, this new screening technique was used on a fixed resolution imagesetter device to output several test forms for this study. This project addresses resolution, gray levels, dots and spots, as well as tests the claims of split halftone cell screening technology either to be true or false. It was determined that Split Cell screening excelled in bitmap image detail and smooth gradients when image sampling of 200 ppi and higher was used. If a user is limited to only a 1200 epi device than Split Cell screening would allow for higher/finer line rulings
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