2,298 research outputs found

    3D Reconstruction through Segmentation of Multi-View Image Sequences

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    We propose what we believe is a new approach to 3D reconstruction through the design of a 3D voxel volume, such that all the image information and camera geometry are embedded into one feature space. By customising the volume to be suitable for segmentation, the key idea that we propose is the recovery of a 3D scene through the use of globally optimal geodesic active contours. We also present an extension to this idea by proposing the novel design of a 4D voxel volume to analyse the stereo motion problem in multi-view image sequences

    Blending Learning and Inference in Structured Prediction

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    In this paper we derive an efficient algorithm to learn the parameters of structured predictors in general graphical models. This algorithm blends the learning and inference tasks, which results in a significant speedup over traditional approaches, such as conditional random fields and structured support vector machines. For this purpose we utilize the structures of the predictors to describe a low dimensional structured prediction task which encourages local consistencies within the different structures while learning the parameters of the model. Convexity of the learning task provides the means to enforce the consistencies between the different parts. The inference-learning blending algorithm that we propose is guaranteed to converge to the optimum of the low dimensional primal and dual programs. Unlike many of the existing approaches, the inference-learning blending allows us to learn efficiently high-order graphical models, over regions of any size, and very large number of parameters. We demonstrate the effectiveness of our approach, while presenting state-of-the-art results in stereo estimation, semantic segmentation, shape reconstruction, and indoor scene understanding
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