8,814 research outputs found

    Valid formulas, games and network protocols

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    We describe a remarkable relation between the notion of valid formula of predicate logic and the specification of network protocols. We give several examples such as the acknowledgement of one packet or of a sequence of packets. We show how to specify the composition of protocols.Comment: 12 page

    Is game semantics necessary?

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    We discuss the extent to which game semantics is implicit in the formalism of linear logic and in the intuitions underlying linear logic

    Relating Knowledge and Coordinated Action: The Knowledge of Preconditions Principle

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    The Knowledge of Preconditions principle (KoP) is proposed as a widely applicable connection between knowledge and action in multi-agent systems. Roughly speaking, it asserts that if some condition is a necessary condition for performing a given action A, then knowing that this condition holds is also a necessary condition for performing A. Since the specifications of tasks often involve necessary conditions for actions, the KoP principle shows that such specifications induce knowledge preconditions for the actions. Distributed protocols or multi-agent plans that satisfy the specifications must ensure that this knowledge be attained, and that it is detected by the agents as a condition for action. The knowledge of preconditions principle is formalised in the runs and systems framework, and is proven to hold in a wide class of settings. Well-known connections between knowledge and coordinated action are extended and shown to derive directly from the KoP principle: a "common knowledge of preconditions" principle is established showing that common knowledge is a necessary condition for performing simultaneous actions, and a "nested knowledge of preconditions" principle is proven, showing that coordinating actions to be performed in linear temporal order requires a corresponding form of nested knowledge.Comment: In Proceedings TARK 2015, arXiv:1606.0729

    Riemannian game dynamics

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    We study a class of evolutionary game dynamics defined by balancing a gain determined by the game's payoffs against a cost of motion that captures the difficulty with which the population moves between states. Costs of motion are represented by a Riemannian metric, i.e., a state-dependent inner product on the set of population states. The replicator dynamics and the (Euclidean) projection dynamics are the archetypal examples of the class we study. Like these representative dynamics, all Riemannian game dynamics satisfy certain basic desiderata, including positive correlation and global convergence in potential games. Moreover, when the underlying Riemannian metric satisfies a Hessian integrability condition, the resulting dynamics preserve many further properties of the replicator and projection dynamics. We examine the close connections between Hessian game dynamics and reinforcement learning in normal form games, extending and elucidating a well-known link between the replicator dynamics and exponential reinforcement learning.Comment: 47 pages, 12 figures; added figures and further simplified the derivation of the dynamic

    Formal Computational Unlinkability Proofs of RFID Protocols

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    We set up a framework for the formal proofs of RFID protocols in the computational model. We rely on the so-called computationally complete symbolic attacker model. Our contributions are: i) To design (and prove sound) axioms reflecting the properties of hash functions (Collision-Resistance, PRF); ii) To formalize computational unlinkability in the model; iii) To illustrate the method, providing the first formal proofs of unlinkability of RFID protocols, in the computational model

    Computing Nash Equilibrium in Wireless Ad Hoc Networks: A Simulation-Based Approach

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    This paper studies the problem of computing Nash equilibrium in wireless networks modeled by Weighted Timed Automata. Such formalism comes together with a logic that can be used to describe complex features such as timed energy constraints. Our contribution is a method for solving this problem using Statistical Model Checking. The method has been implemented in UPPAAL model checker and has been applied to the analysis of Aloha CSMA/CD and IEEE 802.15.4 CSMA/CA protocols.Comment: In Proceedings IWIGP 2012, arXiv:1202.422
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