1 research outputs found

    VROARRR, Audio Based VR Weapon Design

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    To “roar like a monster” may be a dream of the average 8 year old; now you can: in a video game. VROARRR builds on audio capturing game mechanics within the play space of VR. The devised mechanics attempt to solve weapon design challenges such as fire rate, balancing, environmental damage and more. The devised system makes use of the Unreal 4 games engine and blueprint to teleport the user into a Monster Simulator
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