2 research outputs found

    Digital Immersion Technology and Its Strategy in the Field of Urban and Architectural Heritage Conservation

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    Urban and architectural heritage, an important part of tangible cultural heritage, is a treasure of humanity and spiritual supply that nourishes and sustains the vitality and cohesiveness of all peoples. With the rapid modernization of cities, the urban and architectural heritage left by our ancestors is facing the risk of irreversible destruction or permanent disappearance, so the research on the application of digital conservation of urban and architectural heritage is of importance and urgency. To this end, based on the research theme of urban and architectural heritage, with the application of digital immersion technology in the field of urban and architectural heritage conservation as a clue, and by sorting out its development status and trends, the application forms of relevant projects are analyzed and relevant ideas, and finally summarized about the four ideas and strategies of “value interpretation”, “authenticity”, “in situ” and “sustainability”. Among them, “value interpretation” is the core of immersion technology application, “authenticity” is the fundamental source, “in situ” is the characteristic highlight, and “sustainability” is the future direction of social, economic and cultural integration, hoping to provide a possible technical approach and reference of ideas and strategies for digital conservation of urban and architectural heritage worldwide

    Presenting ancient history through serious games: a case-study in Assyriology

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    This thesis investigates how ancient history can be effectively presented through serious games for educational purposes, by presenting a case study in the field of Assyriology. It is anticipated that the results are applicable to other fields of history and cultural heritage. A model is presented to describe how heritage and historical content can be manifested in video games, for the design of serious games for heritage and the analysis of commercial games that present historical material. The theories of reduced fidelity constrained virtual environments are applied to serious games for heritage, to reduce required development resources. A constrained implementation of a serious game for Assyriology is tested against an equivalent 3D environment, and results indicate the constrained environment can achieve comparable levels of presence, enjoyment, quality, and interest in the subject. Based on an interview with an Assyriology field expert, a methodology for the analysis and design of serious games for heritage is presented, based on activity theory. The methodology is applied to the analysis and redesign of a serious game for Assyriology, and the development of a playable prototype. An online user-test showed the redesigned game was enjoyed by participants and was effective at achieving its learning objectives
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