14,465 research outputs found

    SAMI: Service-Based Arbitrated Multi-Tier Infrastructure for Mobile Cloud Computing

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    Mobile Cloud Computing (MCC) is the state-ofthe- art mobile computing technology aims to alleviate resource poverty of mobile devices. Recently, several approaches and techniques have been proposed to augment mobile devices by leveraging cloud computing. However, long-WAN latency and trust are still two major issues in MCC that hinder its vision. In this paper, we analyze MCC and discuss its issues. We leverage Service Oriented Architecture (SOA) to propose an arbitrated multi-tier infrastructure model named SAMI for MCC. Our architecture consists of three major layers, namely SOA, arbitrator, and infrastructure. The main strength of this architecture is in its multi-tier infrastructure layer which leverages infrastructures from three main sources of Clouds, Mobile Network Operators (MNOs), and MNOs' authorized dealers. On top of the infrastructure layer, an arbitrator layer is designed to classify Services and allocate them the suitable resources based on several metrics such as resource requirement, latency and security. Utilizing SAMI facilitate development and deployment of service-based platform-neutral mobile applications.Comment: 6 full pages, accepted for publication in IEEE MobiCC'12 conference, MobiCC 2012:IEEE Workshop on Mobile Cloud Computing, Beijing, Chin

    POEM: Pricing Longer for Edge Computing in the Device Cloud

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    Multiple access mobile edge computing has been proposed as a promising technology to bring computation services close to end users, by making good use of edge cloud servers. In mobile device clouds (MDC), idle end devices may act as edge servers to offer computation services for busy end devices. Most existing auction based incentive mechanisms in MDC focus on only one round auction without considering the time correlation. Moreover, although existing single round auctions can also be used for multiple times, users should trade with higher bids to get more resources in the cascading rounds of auctions, then their budgets will run out too early to participate in the next auction, leading to auction failures and the whole benefit may suffer. In this paper, we formulate the computation offloading problem as a social welfare optimization problem with given budgets of mobile devices, and consider pricing longer of mobile devices. This problem is a multiple-choice multi-dimensional 0-1 knapsack problem, which is a NP-hard problem. We propose an auction framework named MAFL for long-term benefits that runs a single round resource auction in each round. Extensive simulation results show that the proposed auction mechanism outperforms the single round by about 55.6% on the revenue on average and MAFL outperforms existing double auction by about 68.6% in terms of the revenue.Comment: 8 pages, 1 figure, Accepted by the 18th International Conference on Algorithms and Architectures for Parallel Processing (ICA3PP

    Profitable Task Allocation in Mobile Cloud Computing

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    We propose a game theoretic framework for task allocation in mobile cloud computing that corresponds to offloading of compute tasks to a group of nearby mobile devices. Specifically, in our framework, a distributor node holds a multidimensional auction for allocating the tasks of a job among nearby mobile nodes based on their computational capabilities and also the cost of computation at these nodes, with the goal of reducing the overall job completion time. Our proposed auction also has the desired incentive compatibility property that ensures that mobile devices truthfully reveal their capabilities and costs and that those devices benefit from the task allocation. To deal with node mobility, we perform multiple auctions over adaptive time intervals. We develop a heuristic approach to dynamically find the best time intervals between auctions to minimize unnecessary auctions and the accompanying overheads. We evaluate our framework and methods using both real world and synthetic mobility traces. Our evaluation results show that our game theoretic framework improves the job completion time by a factor of 2-5 in comparison to the time taken for executing the job locally, while minimizing the number of auctions and the accompanying overheads. Our approach is also profitable for the nearby nodes that execute the distributor's tasks with these nodes receiving a compensation higher than their actual costs
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