2 research outputs found

    Generating and Justifying Design Theory

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    This paper applies Simon’s (1996) sciences of the artificial to elaborate a set of structures and processes for developing design theory. Goals, kernel theory, and artifacts inform an inter-related prototyping cycle of design, evaluation, and appropriation / generation to produce strategic design theory. The paper identifies DSR project types to provide signposts for starting and ending the cycle, artifact and evaluation iteration to facilitate the process and provide a chain of evidence, a simplified format for representing design theory iterations, and stopping rules to end the cycle. We use a detailed example to illustrate the ideas, discuss related work, and identify limitations and future research opportunities

    Using the metaphysics of quality to define design science

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    Design has evolved from a craft into an academic discipline, but it still falls short on defining its own science. I review previous approaches to Design Science and conclude that the subject– object dualism is the one of the main obstacles. I then apply the Metaphysics of Quality to overcome the dualism and propose Quality as the phenomenon of Design Science. Next, I propose to utilize the analysis of interaction effects as a mean to investigate Quality. Last, I recommend steps we can take to mature this new Design Science and strategies how we can gain the acknowledgement of the other sciences
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