34,350 research outputs found
Motivation, Design, and Ubiquity: A Discussion of Research Ethics and Computer Science
Modern society is permeated with computers, and the software that controls
them can have latent, long-term, and immediate effects that reach far beyond
the actual users of these systems. This places researchers in Computer Science
and Software Engineering in a critical position of influence and
responsibility, more than any other field because computer systems are vital
research tools for other disciplines. This essay presents several key ethical
concerns and responsibilities relating to research in computing. The goal is to
promote awareness and discussion of ethical issues among computer science
researchers. A hypothetical case study is provided, along with questions for
reflection and discussion.Comment: Written as central essay for the Computer Science module of the
LANGURE model curriculum in Research Ethic
Software component testing : a standard and the effectiveness of techniques
This portfolio comprises two projects linked by the theme of software component testing, which is also
often referred to as module or unit testing. One project covers its standardisation, while the other
considers the analysis and evaluation of the application of selected testing techniques to an existing
avionics system. The evaluation is based on empirical data obtained from fault reports relating to the
avionics system.
The standardisation project is based on the development of the BC BSI Software Component Testing
Standard and the BCS/BSI Glossary of terms used in software testing, which are both included in the
portfolio. The papers included for this project consider both those issues concerned with the adopted
development process and the resolution of technical matters concerning the definition of the testing
techniques and their associated measures.
The test effectiveness project documents a retrospective analysis of an operational avionics system to
determine the relative effectiveness of several software component testing techniques. The methodology
differs from that used in other test effectiveness experiments in that it considers every possible set of
inputs that are required to satisfy a testing technique rather than arbitrarily chosen values from within
this set. The three papers present the experimental methodology used, intermediate results from a failure
analysis of the studied system, and the test effectiveness results for ten testing techniques, definitions for
which were taken from the BCS BSI Software Component Testing Standard.
The creation of the two standards has filled a gap in both the national and international software testing
standards arenas. Their production required an in-depth knowledge of software component testing
techniques, the identification and use of a development process, and the negotiation of the
standardisation process at a national level. The knowledge gained during this process has been
disseminated by the author in the papers included as part of this portfolio. The investigation of test
effectiveness has introduced a new methodology for determining the test effectiveness of software
component testing techniques by means of a retrospective analysis and so provided a new set of data that
can be added to the body of empirical data on software component testing effectiveness
Introductory programming: a systematic literature review
As computing becomes a mainstream discipline embedded in the school curriculum and acts as an enabler for an increasing range of academic disciplines in higher education, the literature on introductory programming is growing. Although there have been several reviews that focus on specific aspects of introductory programming, there has been no broad overview of the literature exploring recent trends across the breadth of introductory programming.
This paper is the report of an ITiCSE working group that conducted a systematic review in order to gain an overview of the introductory programming literature. Partitioning the literature into papers addressing the student, teaching, the curriculum, and assessment, we explore trends, highlight advances in knowledge over the past 15 years, and indicate possible directions for future research
Eye movements in code reading:relaxing the linear order
AbstractâCode reading is an important skill in programming. Inspired by the linearity that people exhibit while natural lan-guage text reading, we designed local and global gaze-based mea-sures to characterize linearity (left-to-right and top-to-bottom) in reading source code. Unlike natural language text, source code is executable and requires a specific reading approach. To validate these measures, we compared the eye movements of novice and expert programmers who were asked to read and comprehend short snippets of natural language text and Java programs. Our results show that novices read source code less linearly than natural language text. Moreover, experts read code less linearly than novices. These findings indicate that there are specific differences between reading natural language and source code, and suggest that non-linear reading skills increase with expertise. We discuss the implications for practitioners and educators. I
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