3 research outputs found
Recommended from our members
Multilingual media components directly embeddable in open educational resources in science and technology
The use and reuse of OER (Open Educational Resources) depends on several conditions. Amongst others, the richness of their metadata, their granularity and the languages ​​in which they are made available.
This work aims to facilitate efficient production of graphical and language-neutral components. It is assumed that the STEM areas (Science, Technology, Engeneering and Mathematics) share a common mathematical language and, more intuitively, an iconographic approach linked to the structures that satisfy the formulas used in each case. The work is limited to these areas of knowledge, primarily as presentations and animations of very low granularity, which can be directly integrated into larger resources in any language.
The overall research design consists of four stages:
1. Initially, the manual generation of presentations and animations, with no literal in any language, and very concisely focused (mainly, definitions of a single concept for each animation). Determination of common graphics primitives to differentiate the common subtasks: presentation of examples to make the concept emerge inductively, graphical construction of the definition, highlighting the generalization or instantiation steps, homogeneous use of icons for emphasising or posing a question to the observer .. .
2. Evaluation of the expressiveness and effectiveness of these resources. Currently, these resources are being presented to small groups of students. This fall begins a multilingual evaluation process on a larger scale: as part of a regular course at the UNED and as LabSpace course in the Open University. Here we attempt to clarify the appropriate assessment tools (preferably in the same graphics language) with the minimum amount of additional external comments to constitute a course in a particular language.
3. The first two stages must provide an intuitive and graphical interface of the selected formalism (mainly Discrete Mathematics and Logic). The third stage addresses the effect of changing the output device on the selection of the graphics primitives for each generic subtask. Possible variations of the graphical language will be studied in the context of HCI analyses.
4. Finally the approach addresses semi-automatic generation, via script, of these resources: from formal description of the definitions or processes (as described, for example, in OMDoc) to the production of the corresponding animation. Additionally, the injection of semantics should facilitate the link between different animations, the navigation and search of conceptual dependency and the identification of concepts that have supporting collections of resources as described.
At this point, the current development of this work provides results for the first two stages described
Recommended from our members
Sharing software engineering resources and open source software across entities
This paper describes a number of ‘good ideas’ designed to assist staff who are involved in the management, delivery or support of student project work. The ideas were formed from a Disciplinary Commons. The good ideas discussed include online forums, a project repository, alternative project structures, project preparation, progress reviews, instant supervision, peer support and anti-cheating mechanisms. Readers are encouraged to dip in, consider the ideas and implement those of most use for their own institutions
Using new tools to support creative community engagement with open educational resources
The availability of community building tools and open educational resources (OER) affords the creation of new and innovative learning spaces. However in much of the work on OER the focus has been on providing content, rather than on how tools can be used in conjunction with available content to create a shared space that could improve the impact of such resources. A series of studies taking a subject point of view looked at the prospects for collaborative and cooperative working around OER from the perspectives of teachers and technical experts, considering in particular whether they would become involved in open environments. The studies discussed give an insight into how academics view social tools and techniques and whether they would use open arenas for formal and informal learning. The topic of OER and associated facilitative tools is important and this paper looks beyond content production issues to contribute to the debate on how collaborative and cooperative working can be established around OER