21,458 research outputs found

    A Conceptual Framework for Mobile Learning

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    Several technology projects have been launched to explore the opportunities that mobile technologies bring about when tackling issues of democratic participation and social inclusion through mobile learning. Mobile devices are cheaper than for instance a PC, and their affordance, usability and accessibility are such that they can potentially complement or even replace traditional computer technology. The importance of communication and collaboration features of mobile technologies has been stressed in the framework of ICT-mediated learning. In this paper, a theoretical framework for mobile learning and e-inclusion is developed for people outside the conventional education system. The framework draws upon the fields of pedagogy (constructivist learning in particular), mobile learning objects and sociology.Mobile Learning, Digital Divide, Constructivist Pedagogy, Forms Of Capital

    Europeana communication bug: which intervention strategy for a better cooperation with creative industry?

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    Although Europeana as well as many GLAMs are very engaged - beside the main mission, i.e. spreading cultural heritage knowledge- in developing new strategies in order to make digital contents reusable for creative industry, these efforts have been successful just only in sporadic cases. A significant know how deficits in communication often compromises expected outcomes and impact. Indeed, what prevails is an idea of communication like an enhancement “instrument” intended on the one hand in purely economic (development) sense, on the other hand as a way for increasing and spreading knowledge. The main reference model is more or less as follows: digital objects are to be captured and/or transformed by digital technologies into sellable goods to put into circulation. Nevertheless, this approach risks neglecting the real nature of communication, and more in detail the one of digital heritage where it is strategic not so much producing objects and goods as taking part into sharing environments creation (media) by engaged communities, small or large they may be. The environments act as meeting and interchange point, and consequently as driving force of enhancing. Only in a complex context of network interaction on line accessible digital heritage contents become a strategic resource for creating environments in which their re/mediation can occur – provided that credible strategies exist, shared by stakeholders and users. This paper particularly describes a case study including proposals for an effective connection among Europeana, GLAMs and Creative Industry in the framework of Food and Drink digital heritage enhancement and promotion. Experimental experiences as the one described in this paper anyway confirm the relevance of up-to-date policies based on an adequate communication concept, on solid partnerships with enterprise and association networks, on collaborative on line environments, on effective availability at least for most of contents by increasing free licensing, and finally on grassroots content implementation involving prosumers audience, even if filtered by GLAMs

    The Literacy Fieldtrip: Using UbiComp to Support Children's Creative Writing

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    Fieldtrips, traditionally associated with science, history and geography teaching, have long been used to support children’s learning by allowing them to engage with environments first-hand. Recently, ubiquitous computing (UbiComp) has been used to enhance fieldtrips in these educational areas by augmenting environments with a range of instruments, devices and sensors. However, the sorts of interaction design that UbiComp makes possible have the potential not just to enhance the value of educational techniques in known application areas, but also to expand the application of those techniques into new areas of curriculum. We report on a UbiComp-supported fieldtrip to support creative writing, associated with the learning of literacy skills. We discuss how the fieldtrip, designed and run in the grounds of a historic English country house with Year 5 UK schoolchildren, engendered interactions which changed both the processes and products of creative writing, with benefits for both teachers and children

    Development of Interactive Media: Promoting Museums in Copenhagen

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    Museer i Kobenhavn (MIK) is an organization that promotes and collaborates with museums in and around Copenhagen. This report outlines the plan our project team implemented to assist MIK with the problem presented: creating online interactive media designed to effectively engage potential visitors and interest them in the contents of the museums. By applying the Object-Oriented Design Process, a proven method for creating software, we determined the requirements that our solution must satisfy, and created an interactive program that meets them

    ALT-C 2010 - Conference Proceedings

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    Monitoring Environmental Change Using a Participatory Modified Photovoice Approach with Indigenous Knowledge Holders in Kakisa, Northwest Territories

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    In response to growing pressures from climate change and the lack of a monitoring strategy for food security at a local and regional level in the Northwest Territories, there is an urgency for residents to record their own images of change in relation to harvester safety. This thesis explores the connection between geographic information systems, sustainable food systems, indigenous knowledge and the importance of place. The objective of this study is two-fold: (a) to develop a monitoring system in conjunction with the community of Kakisa and (b) to increase the resilience of the local food system. The methods used derive from a participatory action research approach to guide the development of a community-based monitoring map supported with interviews and photographs. In the summer of 2017, eight participants were interviewed and a thematic data analysis was carried out following an inductive, descriptive-coding approach. The findings suggest a continued trend that environmental change not only threatens food security and food access to harvesters, but also affects the entire system of a community through relationships and traditional knowledge. The results from this thesis will provide information on the implementation of a monitoring system within Kakisa using a modified photovoice approach

    An investigation of the research evidence relating to ICT pedagogy

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