199,159 research outputs found

    Multimodal Grounding for Sequence-to-Sequence Speech Recognition

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    Humans are capable of processing speech by making use of multiple sensory modalities. For example, the environment where a conversation takes place generally provides semantic and/or acoustic context that helps us to resolve ambiguities or to recall named entities. Motivated by this, there have been many works studying the integration of visual information into the speech recognition pipeline. Specifically, in our previous work, we propose a multistep visual adaptive training approach which improves the accuracy of an audio-based Automatic Speech Recognition (ASR) system. This approach, however, is not end-to-end as it requires fine-tuning the whole model with an adaptation layer. In this paper, we propose novel end-to-end multimodal ASR systems and compare them to the adaptive approach by using a range of visual representations obtained from state-of-the-art convolutional neural networks. We show that adaptive training is effective for S2S models leading to an absolute improvement of 1.4% in word error rate. As for the end-to-end systems, although they perform better than baseline, the improvements are slightly less than adaptive training, 0.8 absolute WER reduction in single-best models. Using ensemble decoding, end-to-end models reach a WER of 15% which is the lowest score among all systems.Comment: ICASSP 201

    Attend and Interact: Higher-Order Object Interactions for Video Understanding

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    Human actions often involve complex interactions across several inter-related objects in the scene. However, existing approaches to fine-grained video understanding or visual relationship detection often rely on single object representation or pairwise object relationships. Furthermore, learning interactions across multiple objects in hundreds of frames for video is computationally infeasible and performance may suffer since a large combinatorial space has to be modeled. In this paper, we propose to efficiently learn higher-order interactions between arbitrary subgroups of objects for fine-grained video understanding. We demonstrate that modeling object interactions significantly improves accuracy for both action recognition and video captioning, while saving more than 3-times the computation over traditional pairwise relationships. The proposed method is validated on two large-scale datasets: Kinetics and ActivityNet Captions. Our SINet and SINet-Caption achieve state-of-the-art performances on both datasets even though the videos are sampled at a maximum of 1 FPS. To the best of our knowledge, this is the first work modeling object interactions on open domain large-scale video datasets, and we additionally model higher-order object interactions which improves the performance with low computational costs.Comment: CVPR 201

    No Spare Parts: Sharing Part Detectors for Image Categorization

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    This work aims for image categorization using a representation of distinctive parts. Different from existing part-based work, we argue that parts are naturally shared between image categories and should be modeled as such. We motivate our approach with a quantitative and qualitative analysis by backtracking where selected parts come from. Our analysis shows that in addition to the category parts defining the class, the parts coming from the background context and parts from other image categories improve categorization performance. Part selection should not be done separately for each category, but instead be shared and optimized over all categories. To incorporate part sharing between categories, we present an algorithm based on AdaBoost to jointly optimize part sharing and selection, as well as fusion with the global image representation. We achieve results competitive to the state-of-the-art on object, scene, and action categories, further improving over deep convolutional neural networks
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