2 research outputs found

    Using Game Engine Technologies for Increasing Cognitive Stimulation and Perceptive Immersion

    Get PDF
    With the development of more user friendly game engine packages and software, detailed cognitive stimulation of procedural activities has now become easier to develop in virtual reality environments. With packages offering built-in visual editors, the amount of labour hours required for the development of specific applications are reduced. This paper considers the use of computer supported game engine technology to provide location independent comprehension and procedural skills learning for built environment education

    Enhancing Real Life Expertise in Construction Using Virtual Environmental Simulation

    Get PDF
    This article progresses the research cycles outlined in the Level3 article of March 2015. It starts with sufficient information for the reader to understand the first stages, and subsequently explains the thinking behind the third cycle and the rationale for testing through an expert focus group. This includes the analytical questions to be posed to the focus group regarding the possible theoretical underpinnings of the virtual learning scenario device and consensus towards further development and testing
    corecore