3 research outputs found

    Toward eco-efficient and circular industrial systems: ten years of advances in production management systems and a thematic framework

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    Environmental sustainability urgently needs to be embraced as a driver of development for society and industry. While researchers and practitioners herald numerous benefits when adopting eco-efficiency and circular economy approaches, these green solutions are yet to become pervasive principles for designing and operating industrial systems. This study reviews the last ten years of research contributions from the International Federation for Information Processing Working Group 5.7 (IFIP WG5.7) on Advances in Production Management Systems (APMS) through its dedicated annual conference. A systematic literature review method was employed to map the APMS conference papers against eco-efficiency principles and to identify how these principles have been addressed by this research community. A cross-thematic analysis further describes the trends around dominant themes in production research. Finally, the paper concludes with an update on eco-efficiency principles applied to manufacturing and a proposed framework to consider more systematically the environmental implications of advances in production research

    Using Behavioral Indicators to Assess Competences in a Sustainable Manufacturing Learning Scenario

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    Part 3: Human Factors, Learning and InnovationInternational audienceThis paper introduces a learning scenario created for a serious game to develop competences in the domain of sustainable manufacturing, by applying a Lifecycle Assessment (LCA). A set of behavioral indicators is introduced to assess how particular competences do change while the player is engaged in playing the game scenario. It furthermore presents early evaluation results of the game scenario on a sample of master grade students at the University of Bremen

    Using behavioral indicators to assess competences in a sustainable manufacturing learning scenario

    No full text
    This paper introduces a learning scenario created for a serious game to develop competences in the domain of sustainable manufacturing, by applying a Lifecycle Assessment (LCA). A set of behavioural indicators is introduced to assess how particular competences do change while the player is engaging in playing the game scenario. It furthermore presents early evaluation results of the game scenario on a sample of master grade students at the University of Bremen
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