192,612 research outputs found
Perancangan E-katalog pada Perpustakaan Digital Stt-pln Berbasis Web
STT-PLN library has had a website before, but there is no catalog features whose books have not owned by the library STT-PLN. This research will discuss about how to design the development of perpusatakaan digital STT-PLN in the added features of e-catalogs. The application of research methods using User Centered Design (UCD). In this application development using UML (Unified Modeling Language) diagram for designing the research development of perpusatakaan digital STT-PLN which includes use case diagrams, class diagrams, activity diagrams, and sequence diagrams. Solving the problem of system design include database design, application menu hierarchy and application interface design. UML which has been designed and then translated into web-based programming language that is PHP and using MySQL as the database. Then the last application tested using the User Acceptance Test (UAT), the direct testing of applications by users of the application. Implementation of the development of perpusatakaan digital is obtained results of a dynamic web based applications that can help users in accessing library applications online through the Internet and to members can facilitate the conduct of order books online, as well as facilitate the administrator library to manage the application
User interface and function library for ground robot navigation
Master's Project (M.S.) University of Alaska Fairbanks, 2017A web application user interface and function library were developed to enable a user to program a ground robot to navigate autonomously. The user interface includes modules for generating a grid of obstacles from a map image, setting waypoints for a path through the map, and programming a robot in a code editor to navigate autonomously. The algorithm used for navigation is an A* algorithm modified with obstacle padding to accommodate the width of the robot and path smoothing to simplify the paths. The user interface and functions were designed to be simple so that users without technical backgrounds can use them, and by doing so they can engage in the development process of human-centered robots. The navigation functions were successful in finding paths in test configurations, and the performance of the algorithms was fast enough for user interactivity up to a certain limit of grid cell sizes
Developing, deploying and assessing usage of a movie archive system among students of film studies
This paper describes our work in developing a movie browser application for students of Film Studies at our University. The aim of our work is to address the issues that arise when applying conventional user-centered design techniques from the usability engineering field to build a usable application when the system incorporates novel multimedia tools that could be potentially useful to the end-users but have not yet been practiced or deployed. We developed a web-based system that incorporates features as identified from the students and those features from our novel video analysis tools, including scene detection and classification. We deployed the system, monitored usage and gathered quantitative and qualitative data. Our findings show those expected patterns and highlighted issues that need to be further investigated in a novel application development. A mismatch between the users’ wishes at the interviews and their actual usage was noted. In general, students found most of the provided features were beneficial for their studies
Re-ingegnerizzazione dei processi di gestione ed uso del catalogo delle parti in AnsaldoBreda S.p.A. mediante una applicazione web usabile
Lo scopo della presente tesi è stato il progetto e lo sviluppo del software EPC presso l’azienda AnsaldoBreda, inscritto in uno studio di re-ingegnerizzazione dei processi aziendali esistenti, al fine di ottimizzarli in termini di qualità, efficienza ed efficacia tramite l’ausilio di format rigorosi e di indicatori oggettivi.
EPC consiste in un’applicazione Web che, attraverso l’organizzazione degli assiemi di un veicolo ferroviario in una struttura ad albero, consente di navigare, ricercare, visualizzare e stampare liste parti e disegni esplosi a partire dai macro-apparati fino ai componenti elementari.
EPC sostituisce il precedente flusso cartaceo, semplifica i processi di scambio informazioni ed offre un supporto grafico alla scelta dei ricambi.
Al fine di stemperare eventuali resistenze da parte degli utenti finali all’introduzione di EPC in azienda, è stato adottato un approccio “User Centered Design” (UCD). Pertanto un accurato studio di usabilità ha accompagnato l’intero sviluppo dell’applicazione, ed è stato comprovato attraverso un test di usabilità comprensivo di un’analisi di mouse-tracking a mappe di calore, sottoposto ai dipendenti di AnsaldoBreda.
Gli esiti del test hanno condotto allo sviluppo di una nuova versione di EPC, la quale, nuovamente sottoposta al test di usabilità, ha dimostrato i suoi progressi concettuali ed estetici.
The scope of this dissertation has been the design and the development of EPC application in AnsaldoBreda company, included into a re-engineering study of the existing company processes, finalized to the optimization in terms of quality, efficiency and effectiveness, achieved by strict formats and impartial indicators.
EPC consist of a Web application that, through the organization of the railway vehicle assemblies into a tree-structure, allows to navigate, to search, to show and to print the parts list and the exploded view drawings, starting from the equipment down to the basic components.
EPC replaces the previous paper flow, simplify the processes of data exchange and offer a graphical support to the spares retrieval.
With the purpose of minimizing any resistance that may occur from end users to the EPC introduction into the company, an User Centered Design (UCD) has been applied. Therefore an accurate usability study has come with the whole application development, and it has undergone an usability test, comprehensive of a mouse-tracking analysis with heat maps, fulfilled by the AnsaldoBreda employees.
The test results has come to the development of a new EPC version, that, subjected again to the usability test, has shown its conceptual and aesthetical improvements
Developing web-based learning resources in school education: a user-centered approach
Web-based learning resources (WBLRs) are potentially powerful tools for enhancing teachingand learning processes in school education. They can provide teachers and learners with a widerange of new and exciting experiences that are not possible in a traditional classroom. However,WBLRs are still the domain of technical and software experts rather than teachers and learners.As a result, much of the development of WBLRs is carried out without a true understanding ofissues pertinent to learning and pedagogy. Also lacking is user involvement in the developmentprocess of WBLRs. The aim of this work is to propose a user-centered approach to the developmentof WBLRs to translate pedagogical issues into a software tool that supports effective learning.The article also reports on the application of the approach in school education
Mobile support in CSCW applications and groupware development frameworks
Computer Supported Cooperative Work (CSCW) is an established subset of the field of Human Computer Interaction that deals with the how people use computing technology to enhance group interaction and collaboration. Mobile CSCW has emerged as a result of the progression from personal desktop computing to the mobile device platforms that are ubiquitous today.
CSCW aims to not only connect people and facilitate communication through using computers; it aims to provide conceptual models coupled with technology to manage, mediate, and assist collaborative processes. Mobile CSCW research looks to fulfil these aims through the adoption of mobile technology and consideration for the mobile user. Facilitating collaboration using mobile devices brings new challenges. Some of these challenges are inherent to the nature of the device hardware, while others focus on the understanding of how to engineer software to maximize effectiveness for the end-users. This paper reviews seminal and state-of-the-art cooperative software applications and development frameworks, and their support for mobile devices
Guidelines Towards Better Participation of Older Adults in Software Development Processes using a new SPIRAL Method and Participatory Approach
This paper presents a new method of engaging older participants in the
process of application and IT solutions development for older adults for
emerging IT and tech startups. A new method called SPIRAL (Support for
Participant Involvement in Rapid and Agile software development Labs) is
proposed which adds both sustainability and flexibility to the development
process with older adults. This method is based on the participatory approach
and user empowerment of older adults with the aid of a bootstrapped Living Lab
concept and it goes beyond well established user-centered and empathic design.
SPIRAL provides strategies for direct involvement of older participants in the
software development processes from the very early stage to support the agile
approach with rapid prototyping, in particular in new and emerging startup
environments with limited capabilities, including time, team and resources
Student-Centered Learning: Functional Requirements for Integrated Systems to Optimize Learning
The realities of the 21st-century learner require that schools and educators fundamentally change their practice. "Educators must produce college- and career-ready graduates that reflect the future these students will face. And, they must facilitate learning through means that align with the defining attributes of this generation of learners."Today, we know more than ever about how students learn, acknowledging that the process isn't the same for every student and doesn't remain the same for each individual, depending upon maturation and the content being learned. We know that students want to progress at a pace that allows them to master new concepts and skills, to access a variety of resources, to receive timely feedback on their progress, to demonstrate their knowledge in multiple ways and to get direction, support and feedback from—as well as collaborate with—experts, teachers, tutors and other students.The result is a growing demand for student-centered, transformative digital learning using competency education as an underpinning.iNACOL released this paper to illustrate the technical requirements and functionalities that learning management systems need to shift toward student-centered instructional models. This comprehensive framework will help districts and schools determine what systems to use and integrate as they being their journey toward student-centered learning, as well as how systems integration aligns with their organizational vision, educational goals and strategic plans.Educators can use this report to optimize student learning and promote innovation in their own student-centered learning environments. The report will help school leaders understand the complex technologies needed to optimize personalized learning and how to use data and analytics to improve practices, and can assist technology leaders in re-engineering systems to support the key nuances of student-centered learning
Language design for a personal learning environment design language
Approaching technology-enhanced learning from the perspective of a learner, we foster the idea of learning environment design, learner interactions, and tool interoperability. In this paper, we shortly summarize the motivation for our personal learning environment approach and describe the development of a domain-specific language for this purpose as well as its realization in practice. Consequently, we examine our learning environment design language according to its lexis and syntax, the semantics behind it, and pragmatical aspects within a first prototypic implementation. Finally, we discuss strengths, problematic aspects, and open issues of our approach
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