1,853 research outputs found

    A Hierarchical Game with Strategy Evolution for Mobile Sponsored Content and Service Markets

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    In sponsored content and service markets, the content and service providers are able to subsidize their target mobile users through directly paying the mobile network operator, to lower the price of the data/service access charged by the network operator to the mobile users. The sponsoring mechanism leads to a surge in mobile data and service demand, which in return compensates for the sponsoring cost and benefits the content/service providers. In this paper, we study the interactions among the three parties in the market, namely, the mobile users, the content/service providers and the network operator, as a two-level game with multiple Stackelberg (i.e., leader) players. Our study is featured by the consideration of global network effects owning to consumers' grouping. Since the mobile users may have bounded rationality, we model the service-selection process among them as an evolutionary-population follower sub-game. Meanwhile, we model the pricing-then-sponsoring process between the content/service providers and the network operator as a non-cooperative equilibrium searching problem. By investigating the structure of the proposed game, we reveal a few important properties regarding the equilibrium existence, and propose a distributed, projection-based algorithm for iterative equilibrium searching. Simulation results validate the convergence of the proposed algorithm, and demonstrate how sponsoring helps improve both the providers' profits and the users' experience

    Optimal Pricing Effect on Equilibrium Behaviors of Delay-Sensitive Users in Cognitive Radio Networks

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    This paper studies price-based spectrum access control in cognitive radio networks, which characterizes network operators' service provisions to delay-sensitive secondary users (SUs) via pricing strategies. Based on the two paradigms of shared-use and exclusive-use dynamic spectrum access (DSA), we examine three network scenarios corresponding to three types of secondary markets. In the first monopoly market with one operator using opportunistic shared-use DSA, we study the operator's pricing effect on the equilibrium behaviors of self-optimizing SUs in a queueing system. %This queue represents the congestion of the multiple SUs sharing the operator's single \ON-\OFF channel that models the primary users (PUs) traffic. We provide a queueing delay analysis with the general distributions of the SU service time and PU traffic using the renewal theory. In terms of SUs, we show that there exists a unique Nash equilibrium in a non-cooperative game where SUs are players employing individual optimal strategies. We also provide a sufficient condition and iterative algorithms for equilibrium convergence. In terms of operators, two pricing mechanisms are proposed with different goals: revenue maximization and social welfare maximization. In the second monopoly market, an operator exploiting exclusive-use DSA has many channels that will be allocated separately to each entering SU. We also analyze the pricing effect on the equilibrium behaviors of the SUs and the revenue-optimal and socially-optimal pricing strategies of the operator in this market. In the third duopoly market, we study a price competition between two operators employing shared-use and exclusive-use DSA, respectively, as a two-stage Stackelberg game. Using a backward induction method, we show that there exists a unique equilibrium for this game and investigate the equilibrium convergence.Comment: 30 pages, one column, double spac
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