526,296 research outputs found
Knowledge-based acquisition of tradeoff preferences of negotiating agents
A wide range of algorithms have been developed for various types of automated egotiation. In developing such algorithms the main focus has been on their efficiency and their effectiveness. However, this is only part of the picture. Agents typically negotiate on behalf of their owners and for this to be effective the agent must be able to adequately represent the owners' preferences. However, the process by which such knowledge is acquired is typically left unspecified. To remove this shortcoming, we present a case study indicating how the knowledge for a particular negotiation algorithm can be acquired. More precisely, according to the analysis on the automated negotiation model, we identified that user trade-off preferences play a fundamental role in negotiation in general. This topic has been addressed little in the research area of user preference elicitation for general decision making problems as well. In a previous paper, we proposed an exhaustive method to acquire user trade-off preferences. In this paper, we developed another method to remove the limitation of the high user workload of the exhaustive method. Although we cannot say that it can exactly capture user trade-off preferences, it models the main commonalities of trade-off relations and re users' individualities as well
Expressing advanced user preferences in component installation
State of the art component-based software collections - such as FOSS
distributions - are made of up to dozens of thousands components, with complex
inter-dependencies and conflicts. Given a particular installation of such a
system, each request to alter the set of installed components has potentially
(too) many satisfying answers. We present an architecture that allows to
express advanced user preferences about package selection in FOSS
distributions. The architecture is composed by a distribution-independent
format for describing available and installed packages called CUDF (Common
Upgradeability Description Format), and a foundational language called MooML to
specify optimization criteria. We present the syntax and semantics of CUDF and
MooML, and discuss the partial evaluation mechanism of MooML which allows to
gain efficiency in package dependency solvers
Regret Bounds and Regimes of Optimality for User-User and Item-Item Collaborative Filtering
We consider an online model for recommendation systems, with each user being
recommended an item at each time-step and providing 'like' or 'dislike'
feedback. Each user may be recommended a given item at most once. A latent
variable model specifies the user preferences: both users and items are
clustered into types. All users of a given type have identical preferences for
the items, and similarly, items of a given type are either all liked or all
disliked by a given user. We assume that the matrix encoding the preferences of
each user type for each item type is randomly generated; in this way, the model
captures structure in both the item and user spaces, the amount of structure
depending on the number of each of the types. The measure of performance of the
recommendation system is the expected number of disliked recommendations per
user, defined as expected regret. We propose two algorithms inspired by
user-user and item-item collaborative filtering (CF), modified to explicitly
make exploratory recommendations, and prove performance guarantees in terms of
their expected regret. For two regimes of model parameters, with structure only
in item space or only in user space, we prove information-theoretic lower
bounds on regret that match our upper bounds up to logarithmic factors. Our
analysis elucidates system operating regimes in which existing CF algorithms
are nearly optimal.Comment: 51 page
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