218,235 research outputs found
Lifelong Sequential Modeling with Personalized Memorization for User Response Prediction
User response prediction, which models the user preference w.r.t. the
presented items, plays a key role in online services. With two-decade rapid
development, nowadays the cumulated user behavior sequences on mature Internet
service platforms have become extremely long since the user's first
registration. Each user not only has intrinsic tastes, but also keeps changing
her personal interests during lifetime. Hence, it is challenging to handle such
lifelong sequential modeling for each individual user. Existing methodologies
for sequential modeling are only capable of dealing with relatively recent user
behaviors, which leaves huge space for modeling long-term especially lifelong
sequential patterns to facilitate user modeling. Moreover, one user's behavior
may be accounted for various previous behaviors within her whole online
activity history, i.e., long-term dependency with multi-scale sequential
patterns. In order to tackle these challenges, in this paper, we propose a
Hierarchical Periodic Memory Network for lifelong sequential modeling with
personalized memorization of sequential patterns for each user. The model also
adopts a hierarchical and periodical updating mechanism to capture multi-scale
sequential patterns of user interests while supporting the evolving user
behavior logs. The experimental results over three large-scale real-world
datasets have demonstrated the advantages of our proposed model with
significant improvement in user response prediction performance against the
state-of-the-arts.Comment: SIGIR 2019. Reproducible codes and datasets:
https://github.com/alimamarankgroup/HPM
Joint Deep Modeling of Users and Items Using Reviews for Recommendation
A large amount of information exists in reviews written by users. This source
of information has been ignored by most of the current recommender systems
while it can potentially alleviate the sparsity problem and improve the quality
of recommendations. In this paper, we present a deep model to learn item
properties and user behaviors jointly from review text. The proposed model,
named Deep Cooperative Neural Networks (DeepCoNN), consists of two parallel
neural networks coupled in the last layers. One of the networks focuses on
learning user behaviors exploiting reviews written by the user, and the other
one learns item properties from the reviews written for the item. A shared
layer is introduced on the top to couple these two networks together. The
shared layer enables latent factors learned for users and items to interact
with each other in a manner similar to factorization machine techniques.
Experimental results demonstrate that DeepCoNN significantly outperforms all
baseline recommender systems on a variety of datasets.Comment: WSDM 201
Modelling Requirements for Content Recommendation Systems
This paper addresses the modelling of requirements for a content
Recommendation System (RS) for Online Social Networks (OSNs). On OSNs, a user
switches roles constantly between content generator and content receiver. The
goals and softgoals are different when the user is generating a post, as
opposed as replying to a post. In other words, the user is generating instances
of different entities, depending on the role she has: a generator generates
instances of a "post", while the receiver generates instances of a "reply".
Therefore, we believe that when addressing Requirements Engineering (RE) for
RS, it is necessary to distinguish these roles clearly.
We aim to model an essential dynamic on OSN, namely that when a user creates
(posts) content, other users can ignore that content, or themselves start
generating new content in reply, or react to the initial posting. This dynamic
is key to designing OSNs, because it influences how active users are, and how
attractive the OSN is for existing, and to new users. We apply a well-known
Goal Oriented RE (GORE) technique, namely i-star, and show that this language
fails to capture this dynamic, and thus cannot be used alone to model the
problem domain. Hence, in order to represent this dynamic, its relationships to
other OSNs' requirements, and to capture all relevant information, we suggest
using another modelling language, namely Petri Nets, on top of i-star for the
modelling of the problem domain. We use Petri Nets because it is a tool that is
used to simulate the dynamic and concurrent activities of a system and can be
used by both practitioners and theoreticians.Comment: 28 pages, 7 figure
Interacting Attention-gated Recurrent Networks for Recommendation
Capturing the temporal dynamics of user preferences over items is important
for recommendation. Existing methods mainly assume that all time steps in
user-item interaction history are equally relevant to recommendation, which
however does not apply in real-world scenarios where user-item interactions can
often happen accidentally. More importantly, they learn user and item dynamics
separately, thus failing to capture their joint effects on user-item
interactions. To better model user and item dynamics, we present the
Interacting Attention-gated Recurrent Network (IARN) which adopts the attention
model to measure the relevance of each time step. In particular, we propose a
novel attention scheme to learn the attention scores of user and item history
in an interacting way, thus to account for the dependencies between user and
item dynamics in shaping user-item interactions. By doing so, IARN can
selectively memorize different time steps of a user's history when predicting
her preferences over different items. Our model can therefore provide
meaningful interpretations for recommendation results, which could be further
enhanced by auxiliary features. Extensive validation on real-world datasets
shows that IARN consistently outperforms state-of-the-art methods.Comment: Accepted by ACM International Conference on Information and Knowledge
Management (CIKM), 201
DeepSketch2Face: A Deep Learning Based Sketching System for 3D Face and Caricature Modeling
Face modeling has been paid much attention in the field of visual computing.
There exist many scenarios, including cartoon characters, avatars for social
media, 3D face caricatures as well as face-related art and design, where
low-cost interactive face modeling is a popular approach especially among
amateur users. In this paper, we propose a deep learning based sketching system
for 3D face and caricature modeling. This system has a labor-efficient
sketching interface, that allows the user to draw freehand imprecise yet
expressive 2D lines representing the contours of facial features. A novel CNN
based deep regression network is designed for inferring 3D face models from 2D
sketches. Our network fuses both CNN and shape based features of the input
sketch, and has two independent branches of fully connected layers generating
independent subsets of coefficients for a bilinear face representation. Our
system also supports gesture based interactions for users to further manipulate
initial face models. Both user studies and numerical results indicate that our
sketching system can help users create face models quickly and effectively. A
significantly expanded face database with diverse identities, expressions and
levels of exaggeration is constructed to promote further research and
evaluation of face modeling techniques.Comment: 12 pages, 16 figures, to appear in SIGGRAPH 201
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