4,417,081 research outputs found
Variation aware analysis of bridging fault testing
This paper investigates the impact of process variation on test quality with regard to resistive bridging faults. The input logic threshold voltage and gate drive strength parameters are analyzed regarding their process variation induced influence on test quality. The impact of process variation on test quality is studied in terms of test escapes and measured by a robustness metric. It is shown that some bridges are sensitive to process variation in terms of logic behavior, but such variation does not necessarily compromise test quality if the test has high robustness. Experimental results of Monte-Carlo simulation based on recent process variation statistics are presented for ISCAS85 and -89 benchmark circuits, using a 45nm gate library and realistic bridges. The results show that tests generated without consideration of process variation are inadequate in terms of test quality, particularly for small test sets. On the other hand, larger test sets detect more of the logic faults introduced by process variation and have higher test quality
2-pile Nim with a Restricted Number of Move-size Imitations
We study a variation of the combinatorial game of 2-pile Nim. Move as in
2-pile Nim but with the following constraint:
Suppose the previous player has just removed say tokens from the
shorter pile (either pile in case they have the same height). If the next
player now removes tokens from the larger pile, then he imitates his
opponent. For a predetermined natural number , by the rules of the game,
neither player is allowed to imitate his opponent on more than
consecutive moves.
We prove that the strategy of this game resembles closely that of a variant
of Wythoff Nim--a variant with a blocking manoeuvre on diagonal
positions. In fact, we show a slightly more general result in which we have
relaxed the notion of what an imitation is.Comment: 18 pages, with an appendix by Peter Hegart
Analyzing Land Use Change In Urban Environments
This four-page fact sheet provides a brief summary of the analysis of land use in urban environments. Topics include the rapid growth in urban populations, some of the methods used to analyze land use change (mapping, databases, time series documents), and some of the concerns and possible consequences created by the rapid shift of human populations to urban centers. Educational levels: High school, Undergraduate lower division, Undergraduate upper division, Graduate or professional
A Generalized Diagonal Wythoff Nim
In this paper we study a family of 2-pile Take Away games, that we denote by
Generalized Diagonal Wythoff Nim (GDWN). The story begins with 2-pile Nim whose
sets of options and -positions are and
\{(t,t)\mid t\in \M \} respectively. If we to 2-pile Nim adjoin the
main-\emph{diagonal} as options, the new game is
Wythoff Nim. It is well-known that the -positions of this game lie on two
'beams' originating at the origin with slopes
and . Hence one may think of this as if, in the process of
going from Nim to Wythoff Nim, the set of -positions has \emph{split} and
landed some distance off the main diagonal. This geometrical observation has
motivated us to ask the following intuitive question. Does this splitting of
the set of -positions continue in some meaningful way if we, to the game of
Wythoff Nim, adjoin some new \emph{generalized diagonal} move, that is a move
of the form , where are fixed positive integers and ? Does the answer perhaps depend on the specific values of and ? We
state three conjectures of which the weakest form is: exists, and equals , if and only if is a
certain \emph{non-splitting pair}, and where represents the
set of -positions of the new game. Then we prove this conjecture for the
special case (a \emph{splitting pair}). We prove the other
direction whenever . In the Appendix, a variety of experimental
data is included, aiming to point out some directions for future work on GDWN
games.Comment: 38 pages, 34 figure
The -operator and Invariant Subtraction Games
We study 2-player impartial games, so called \emph{invariant subtraction
games}, of the type, given a set of allowed moves the players take turn in
moving one single piece on a large Chess board towards the position
. Here, invariance means that each allowed move is available
inside the whole board. Then we define a new game, of the old game, by
taking the -positions, except , as moves in the new game. One
such game is \W^\star= (Wythoff Nim), where the moves are defined by
complementary Beatty sequences with irrational moduli. Here we give a
polynomial time algorithm for infinitely many -positions of \W^\star. A
repeated application of turns out to give especially nice properties
for a certain subfamily of the invariant subtraction games, the
\emph{permutation games}, which we introduce here. We also introduce the family
of \emph{ornament games}, whose -positions define complementary Beatty
sequences with rational moduli---hence related to A. S. Fraenkel's `variant'
Rat- and Mouse games---and give closed forms for the moves of such games. We
also prove that (-pile Nim) = -pile Nim.Comment: 30 pages, 5 figure
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