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    A Game of Life on Penrose tilings

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    We define rules for cellular automata played on quasiperiodic tilings of the plane arising from the multigrid method in such a way that these cellular automata are isomorphic to Conway's Game of Life. Although these tilings are nonperiodic, determining the next state of each tile is a local computation, requiring only knowledge of the local structure of the tiling and the states of finitely many nearby tiles. As an example, we show a version of a "glider" moving through a region of a Penrose tiling. This constitutes a potential theoretical framework for a method of executing computations in non-periodically structured substrates such as quasicrystals.Comment: 7 pages, 3 figure
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