7,925 research outputs found

    APUD(1,1) Recognition in Polynomial Time

    Full text link
    A unit disk graph is the intersection graph of a set of disk of unit radius in the Euclidean plane. In 1998, Breu and Kirkpatrick showed that the recognition problem for unit disk graphs is NP-hard. Given kk horizontal and mm vertical lines, an APUD(k,mk,m) is a unit disk graph such that each unit disk is centered either on a given horizontal or vertical line. \c{C}a\u{g}{\i}r{\i}c{\i} showed in 2020 that APUD(k,mk,m) recognition is NP-hard. In this paper, we show that APUD(1,11,1) recognition is polynomial time solvable

    Recognizing Weighted Disk Contact Graphs

    Full text link
    Disk contact representations realize graphs by mapping vertices bijectively to interior-disjoint disks in the plane such that two disks touch each other if and only if the corresponding vertices are adjacent in the graph. Deciding whether a vertex-weighted planar graph can be realized such that the disks' radii coincide with the vertex weights is known to be NP-hard. In this work, we reduce the gap between hardness and tractability by analyzing the problem for special graph classes. We show that it remains NP-hard for outerplanar graphs with unit weights and for stars with arbitrary weights, strengthening the previous hardness results. On the positive side, we present constructive linear-time recognition algorithms for caterpillars with unit weights and for embedded stars with arbitrary weights.Comment: 24 pages, 21 figures, extended version of a paper to appear at the International Symposium on Graph Drawing and Network Visualization (GD) 201

    RECOGNIZING WEIGHTED AND SEEDED DISK GRAPHS

    Get PDF
    Disk intersection representations realize graphs by mapping vertices bijectively to disks in the plane such that two disks intersect each other if and only if the corresponding vertices are adjacent in the graph. If intersections are restricted to touching points of the boundaries, we call them disk contact representations. Deciding whether a vertex-weighted planar graph can be realized such that the disks\u27 radii coincide with the vertex weights is known to be NP-hard for both contact and intersection representations. In this work, we reduce the gap between hardness and tractability by analyzing the problem for special graph classes. We show that in the contact scenario it remains NP-hard for outerplanar graphs with unit weights and for stars with arbitrary weights, strengthening the previous hardness results. On the positive side, we present a constructive linear-time recognition algorithm for embedded stars with arbitrary weights. We also consider a version of the problem in which the disks of a representation are supposed to cover preassigned points, called seeds. We show that both for contact and intersection representations this problem is NP-hard for unit weights even if the given graph is a path. If the disks\u27 radii are not prescribed, the problem remains NP-hard for trees in the contact scenario

    A Weakly-Robust PTAS for Minimum Clique Partition in Unit Disk Graphs

    Full text link
    We consider the problem of partitioning the set of vertices of a given unit disk graph (UDG) into a minimum number of cliques. The problem is NP-hard and various constant factor approximations are known, with the current best ratio of 3. Our main result is a {\em weakly robust} polynomial time approximation scheme (PTAS) for UDGs expressed with edge-lengths, it either (i) computes a clique partition or (ii) gives a certificate that the graph is not a UDG; for the case (i) that it computes a clique partition, we show that it is guaranteed to be within (1+\eps) ratio of the optimum if the input is UDG; however if the input is not a UDG it either computes a clique partition as in case (i) with no guarantee on the quality of the clique partition or detects that it is not a UDG. Noting that recognition of UDG's is NP-hard even if we are given edge lengths, our PTAS is a weakly-robust algorithm. Our algorithm can be transformed into an O(\frac{\log^* n}{\eps^{O(1)}}) time distributed PTAS. We consider a weighted version of the clique partition problem on vertex weighted UDGs that generalizes the problem. We note some key distinctions with the unweighted version, where ideas useful in obtaining a PTAS breakdown. Yet, surprisingly, it admits a (2+\eps)-approximation algorithm for the weighted case where the graph is expressed, say, as an adjacency matrix. This improves on the best known 8-approximation for the {\em unweighted} case for UDGs expressed in standard form.Comment: 21 pages, 9 figure

    Max-Cut and Max-Bisection are NP-hard on unit disk graphs

    Get PDF
    We prove that the Max-Cut and Max-Bisection problems are NP-hard on unit disk graphs. We also show that λ\lambda-precision graphs are planar for λ\lambda > 1 / \sqrt{2}$

    A PTAS for the minimum dominating set problem in unit disk graphs

    Get PDF
    We present a polynomial-time approximation scheme (PTAS) for the minimum dominating set problem in unit disk graphs. In contrast to previously known approximation schemes for the minimum dominating set problem on unit disk graphs, our approach does not assume a geometric representation of the vertices (specifying the positions of the disks in the plane) to be given as part of the input. \u
    • …
    corecore