232 research outputs found

    Gestão de conteúdos digitais em múltiplos monitores

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    With the generalized use of systems for digital contents dissemination arises the opportunity for implementing solutions capable of evaluating audience reaction. This dissertation reflects the implementation of one of those solutions. To this end, the development involved adapting a previously functional digital signage system. In this sense, digital cameras were paired to the content display terminals in order to capture information from the area in front of them. Using computer vision technologies, the terminals detect, in real time, people who appear in the cameras’ field of view, and this information is communicated to a server for data extraction. On the server, methods are used to perform face and emotion recognition, and also to extract data indicating the position of the head, which allows the calculation of an attention coefficient. The data is stored in a relational database, and can be consulted through a web platform, where they are presented associated with the contents corresponding to the moment of their capture and extraction. This solution thus allows the evaluation of the impact of the digital contents presented by the system.Com a utilização generalizada de sistemas de disseminação de conteúdos digitais, surge a oportunidade de implementar soluções capazes de avaliar a reacção do público. Esta dissertação reflete a implementação de uma dessas soluções. Para isso, o desenvolvimento passou pela adaptação de um sistema de sinalização digital previamente funcional. Neste sentido, aos terminais de exposição de conteúdos, foram emparelhadas câmaras digitais de modo a permitir a captação de informação da área à frente destes. Com recurso a tecnologias de visão de computador, os terminais fazem, em tempo real, deteção de pessoas que apareçam no campo de visão das câmaras, sendo esta informação comunicada a um servidor para extração de dados. No servidor, são utilizados métodos para realização de reconhecimento de faces e emoções, e também é feita extração de dados indicadores da posição da cabeça, o que permite o cálculo de um coeficiente de atenção. Os dados são guardados numa base de dados relacional e podem ser consultados através de uma plataforma web, onde são apresentados associados aos contéudos correspondentes ao momento de captação e extração destes. Esta solução, permite, assim, a avaliação do impacto dos conteúdos digitais apresentados pelo sistema.Mestrado em Engenharia de Computadores e Telemátic

    Ancient hyper present

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    My practice, especially this virtual garden, is a collage made of media, images, and virtual space across different eras and time signatures. Graphic design can exist in a gallery, on the screen, inside headsets or in the streets. Like a lucid dream, it can be disorienting as it opens up to a more-than physical ground of experience; within the virtual, within shared memory. This reflective practice arises as a form of “anachronism.” Before I could arrive at my transdisciplinary practice that considers experiences of exile and diaspora, I had to grapple with a singular question: what does it mean to visualize and materialize nostalgia for a distant world? In my effort to answer, I learned to identify as both an architect of memory and an archivist of place, and allow my work to exist in a multiverse of fields, rather than in one space. To communicate the literal and transpersonal, Ancient Hyper Present gathers an array of forms: editorial, kinetic, typographic, spatial, and experiential. I call forth a practice of reflection, to go through the process of seeing the unseeable or the unacknowledged

    The Area Wilds Exploration (A.W.E.) Society

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    Master of Fine Arts (MFA)Art and DesignUniversity of Michiganhttp://deepblue.lib.umich.edu/bitstream/2027.42/156114/1/DeepBlue_Quinn_2019_MFA_Thesis.pd

    Proceedings of the 2021 DigitalFUTURES

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    This open access book is a compilation of selected papers from 2021 DigitalFUTURES—The 3rd International Conference on Computational Design and Robotic Fabrication (CDRF 2021). The work focuses on novel techniques for computational design and robotic fabrication. The contents make valuable contributions to academic researchers, designers, and engineers in the industry. As well, readers encounter new ideas about understanding material intelligence in architecture

    Liberated pixels : alternative narratives for lighting future cities

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    Thesis (Ph. D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2010.Cataloged from PDF version of thesis.Includes bibliographical references (p. 165-171).Lighting and illuminated displays shape our relations to urban environments and to one another at night and increasingly during the day by transforming what Kevin Lynch referred to as the "image of the city" (1964). Today, the wide-spread availability of LEDs (light-emitting diodes) in combination with embedded, miniaturized computation offers different ways of designing ambient infrastructures. In this dissertation, I explore these alternatives by exploiting the programmable and responsive capabilities of LED-based, low-resolution systems. In short, I examine the alternative aesthetic and communications opportunities afforded by a new generation of lighting and display technologies in the city. I investigate the origins of lighting and displays to illustrate how they have evolved through a complex interleaving of the social and the material. This grounding leads me to develop three design explorations that focus on programmability, addressability, responsiveness, mobility and ad-hoc control. The first of these explorations, Urban Pixels, presents a wireless network of individual, autonomous physical pixels that can be deployed on any surface in the city. The second, Light Bodies, reconnects with the history of lights-on-people like lanterns that travel through the city with their users. The third, Augmented-reality (AR) Street Light, provides a layer of programmability for existing infrastructural networks. Together the historical perspective and design interventions lead to a framework of what I call "liberated pixels", a new generation of lighting and display technologies. Liberated pixels can be placed flexibly within any context and recruited in different situations for aesthetic and ambient information purposes. This vision captures the contingent and emergent nature of "sociomaterial assemblages" (Suchman 2007) to chart holistic technical, aesthetic, and social directions for future infrastructures of "imageability" (Lynch 1964) in the city.by Susanne SeitingerPh.D

    Designing privacy-preserving personalized public display systems

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    Public Displays sind heute ein allgegenwärtiges Kommunikationsmedium. Benutzern relevante Inhalte zu präsentieren ist zweifelsohne wichtig. Persönliche Inhalte sind meist relevant, erfordern jedoch besondere Datenschutzmaßnahmen. Diese Arbeit konzentriert sich auf den Entwurf personalisierter Public Displays, die die Privatsphäre schützen. Sie untersucht drei Forschungsfragen: (1) Was sind die größten Gefahren für die Privatsphäre auf Public Displays? (2) Welche Gegenmaßnahmen existieren für diese Gefahren? (3) Wie kann der Entwurf von Public Displays unterstützt werden?Drei konkrete Beiträge widmen sich je einer Forschungsfrage: (1) Ein Gefahren-Modell, (2) eine Liste samt Klassifizierung von Gegenmaßnahmen, und (3) eine neue Methodik für die Entwicklung von Public Displays. Designer und Forscher können diese Ergebnisse nutzen, um Systeme zu erstellen, die die Privatsphäre der Benutzer schützen. Zusammenfassend kann diese Arbeit dazu beitragen, die Entwicklung solcher personalisierter Public Displays zu vereinfachen und zu beschleunigen.Digital public displays are a popular means of communication nowadays. Showing users content that is relevant to them is an important issue. Personal content is often regarded as relevant, but that calls for certain means of privacy in turn. This thesis focuses on designing privacy-preserving personalized public display systems. It addresses three research questions: (1) What are main privacy threats on public displays? (2) What are countermeasures to those privacy threats? (3) How to support the design process of public displays?Three tangible contributions address each research question: (1) a privacy threat model for public displays, (2) a list and classification of countermeasures, and (3) a novel methodology to design, prototype, and evaluate public display systems. Designers and researchers can use these contributions to create public displays, that do not pose a threat to the user's privacy. In conclusion, this thesis can thus contribute towards simplifying and accelerating the development of privacy-preserving personalized public display systems

    Harnessing the Science of Social Marketing and Behaviour Change for Improved Water Quality in the GBR: background review of the literature

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    This document is intended to provide an extensive review of the existing literature relating to behaviour change, either directly in the agri-environment context, or from wider contexts where findings may then be applied to agri-environmental issues. A specific focus is placed on the use of social marketing approaches, acknowledging the complex range of influences on behaviours and pressures, such as climate change and extreme weather events that are beyond the control of land managers

    Harnessing the Science of Social Marketing and Behaviour Change for Improved Water Quality in the GBR: background review of the literature

    Get PDF
    This document is intended to provide an extensive review of the existing literature relating to behaviour change, either directly in the agri-environment context, or from wider contexts where findings may then be applied to agri-environmental issues. A specific focus is placed on the use of social marketing approaches, acknowledging the complex range of influences on behaviours and pressures, such as climate change and extreme weather events that are beyond the control of land managers
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