106,444 research outputs found
Architecture for Cooperative Prefetching in P2P Video-on- Demand System
Most P2P VoD schemes focused on service architectures and overlays
optimization without considering segments rarity and the performance of
prefetching strategies. As a result, they cannot better support VCRoriented
service in heterogeneous environment having clients using free VCR controls.
Despite the remarkable popularity in VoD systems, there exist no prior work
that studies the performance gap between different prefetching strategies. In
this paper, we analyze and understand the performance of different prefetching
strategies. Our analytical characterization brings us not only a better
understanding of several fundamental tradeoffs in prefetching strategies, but
also important insights on the design of P2P VoD system. On the basis of this
analysis, we finally proposed a cooperative prefetching strategy called
"cooching". In this strategy, the requested segments in VCR interactivities are
prefetched into session beforehand using the information collected through
gossips. We evaluate our strategy through extensive simulations. The results
indicate that the proposed strategy outperforms the existing prefetching
mechanisms.Comment: 13 Pages, IJCN
Insights from Analysis of Video Streaming Data to Improve Resource Management
Today a large portion of Internet traffic is video. Over The Top (OTT)
service providers offer video streaming services by creating a large
distributed cloud network on top of a physical infrastructure owned by multiple
entities. Our study explores insights from video streaming activity by
analyzing data collected from Korea's largest OTT service provider. Our
analysis of nationwide data shows interesting characteristics of video
streaming such as correlation between user profile information (e.g., age, sex)
and viewing habits, viewing habits of users (when do the users watch? using
which devices?), viewing patterns (early leaving viewer vs. steady viewer),
etc. Video on Demand (VoD) streaming involves costly (and often limited)
compute, storage, and network resources. Findings from our study will be
beneficial for OTTs, Content Delivery Networks (CDNs), Internet Service
Providers (ISPs), and Carrier Network Operators, to improve their resource
allocation and management techniques.Comment: This is a preprint electronic version of the article accepted to IEEE
CloudNet 201
User producer interaction in context: a classification
Science, Technology and Innovation Studies show that intensified user producer interaction (UPI) increases chances for successful innovations, especially in the case of emerging technology. It is not always clear, however, what type of interaction is necessary in a particular context. This paper proposes a conceptualization of contexts in terms of three dimensions – the phase of technology development, the flexibility of the technology, and the heterogeneity of user populations – resulting in a classification scheme with eight different contextual situations. The paper identifies and classifies types of interaction, like demand articulation, interactive learning, learning by using and domestication. It appears that each contextual situation demands a different set of UPI types. To illustrate the potential value of the classification scheme, four examples of innovations with varying technological and user characteristics are explored: the refrigerator, clinical anaesthesia, video cassette recording, and the bicycle. For each example the relevant UPI types are discussed and it is shown how these types highlight certain activities and interactions during key events of innovation processes. Finally, some directions for further research are suggested alongside a number of comments on the utility of the classification
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