4 research outputs found

    Socially distanced games: Exploring the future opportunities of remote play

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    Playing games with friends and family provided a way to stay connected and deal with isolation during the COVID-19 pandemic. However, restrictions introduced to co-located events affected how both regular and casual players scheduled, organised, participated and engaged with various games. Through an online survey, we aimed to gain preliminary insights into how the swift switch from physical to remote play – forced by the circumstances – impacted the gameplay experiences and how different players potentially changed their playing habits. Our preliminary results suggest that computer-mediated communication systems successfully allowed the translation of co-located game sessions, but also highlight the emergence of different points of player friction during remote game experiences, e.g., the tediousness of scheduling and setup, miscommunication or playmates’ wellbeing. We discuss future research and design opportunities that explore the potential to augment social game experiences at a distance and debate the future of remote or hybrid play

    Uncovering seams in distributed play of tabletop role-playing games

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    We uncover how geographically distributed players of tabletop role-playing games engage narrative, ludic, and social aspects of play. Our existing understandings of tabletop role-playing games are centered around co-located play on physical tabletops. Yet, online play is increasingly popular. We interviewed 14 players, experienced with online virtual tabletops. Our findings reveal the seams—points where media, activities, and technology intersect—within virtual tabletop environments that enable distributed players to shift among collaborative storytelling, applying game rules and mechanics, and socially interacting with each other.Multimedia Computin
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