2 research outputs found

    Ultra-real or symbolic visualization? the case of the city through time

    No full text
    The distinctive character of digital technology has created new conditions of approach and processing. The city as the object of visualization has its own peculiarities as a separate object, notwithstanding the demands imposed by these new conditions. The medium's interactivity, the requirements of digital distribution, the necessary compromises and prerequisites, shape a special state of 3D modeling. This paper researches on the one hand the conditions for data collection, the state of data, its documentation and the production of the 3D model and on the other a theoretical framework of simulation and reproduction of the model of the "city" based on reality. Man has never stopped creating works of art. The history of art testifies to this, but what we seek is the creation of a model with the qualities of reality. Through the excellent possibilities that digital technology has made available for the production of an ultra-real model, we have managed to make the model of the city come alive. The conclusions result from the applications used employing popular software programs (AutoCAD, ArcVIEW (3D analyst), 3D Studio MAX). This experience led to the formulation of a 3D model creation framework which allows for a greater degree of realistic re-creation without coming into conflict with scientific ethics, but in fact, demonstrating them. © 2006 Elsevier Ltd. All rights reserved

    A VIEW THROUGH THE PERISCOPE : ADVANCED AND GEOSPATIAL VISUALIZATION OF NAVAL BATTLEFIELDS

    Get PDF
    Battlefield visualizations have existed for nearly ten thousand years and are found in almost all corners of the world. These may range from simple representations of opposing hunting parties depicted in Neolithic cave art to the examples found in today's military atlases. The practices used to visualize these, almost ubiquitous human acts, have changed along with the sciences, arts, and military technology and strategy. Although the most drastic changes in military technology have occurred within the last century, little advancement has been made concerning battlefield visualization techniques. Essentially, new military technologies and strategies have been visualized with outdated techniques and methodologies.   This study attempts to identify the key trends and deficiencies in battlefield visualizations so that new or alternative techniques may be proposed. Inspiration for these alternative methodologies will come from closely associated academic disciplines that already utilize these techniques. Once these trends and techniques are identified, then an exploration into these innovated battlefield visualization techniques is possible. These new and innovative techniques are important because they advance the discourse of battlefield visualizations and may increase the conveyance of ideas between scholars and the public.  M.A
    corecore