240 research outputs found
50 Salads
50 Salads Activity recognition research has shifted focus from distinguishing full-body motion patterns to recognizing complex interactions of multiple entities. Manipulative gestures - characterized by interactions between hands, tools, and manipulable objects - frequently occur in food preparation, manufacturing, and assembly tasks, and have a variety of applications including situational support, automated supervision, and skill assessment. With the aim to stimulate research on recognizing manipulative gestures we introduce the 50 Salads dataset. It captures 25 people preparing 2 mixed salads each and contains over 4h of annotated accelerometer and RGB-D video data. Including detailed annotations, multiple sensor types, and two sequences per participant, the 50 Salads dataset may be used for research in areas such as activity recognition, activity spotting, sequence analysis, progress tracking, sensor fusion, transfer learning, and user-adaptation. This data is made available under a CC-BY-NC-SA creative commons license https://creativecommons.org/licenses/by-nc-sa/4.0/legalcod
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4th Workshop on human activity sensing corpus and applications: towards open-ended context awareness
Current motion sensors in wearable devices are primarily used for simple orientation and motion sensing. They provide however signals related to more complex and subtle human behaviours which will enable next-generation human-oriented computing in scenarios of high societal value. This requires large scale human activity corpuses and improved methods to recognise activities and their context. This workshop deals with the challenges of designing reproducible experimental setups, running large-scale dataset collection campaigns, designing robust activity and context recognition methods and evaluating systems in the real world. As a special topic, we wish to reflect on the challenges and approaches to recognise activities outside of a pre-defined set to achieve an open-ended activity and context awareness. Following the success of previous years, this workshop is the place to share experiences on human activity corpus and their applications and to discuss the future of activity sensing, in particular towards open-ended contextual intelligence
Changing users' security behaviour towards security questions: A game based learning approach
Fallback authentication is used to retrieve forgotten passwords. Security
questions are one of the main techniques used to conduct fallback
authentication. In this paper, we propose a serious game design that uses
system-generated security questions with the aim of improving the usability of
fallback authentication. For this purpose, we adopted the popular picture-based
"4 Pics 1 word" mobile game. This game was selected because of its use of
pictures and cues, which previous psychology research found to be crucial to
aid memorability. This game asks users to pick the word that relates to the
given pictures. We then customized this game by adding features which help
maximize the following memory retrieval skills: (a) verbal cues - by providing
hints with verbal descriptions, (b) spatial cues - by maintaining the same
order of pictures, (c) graphical cues - by showing 4 images for each challenge,
(d) interactivity/engaging nature of the game.Comment: 6, Military Communications and Information Systems Conference
(MilCIS), 2017. arXiv admin note: substantial text overlap with
arXiv:1707.0807
Towards Structured Analysis of Broadcast Badminton Videos
Sports video data is recorded for nearly every major tournament but remains
archived and inaccessible to large scale data mining and analytics. It can only
be viewed sequentially or manually tagged with higher-level labels which is
time consuming and prone to errors. In this work, we propose an end-to-end
framework for automatic attributes tagging and analysis of sport videos. We use
commonly available broadcast videos of matches and, unlike previous approaches,
does not rely on special camera setups or additional sensors.
Our focus is on Badminton as the sport of interest. We propose a method to
analyze a large corpus of badminton broadcast videos by segmenting the points
played, tracking and recognizing the players in each point and annotating their
respective badminton strokes. We evaluate the performance on 10 Olympic matches
with 20 players and achieved 95.44% point segmentation accuracy, 97.38% player
detection score ([email protected]), 97.98% player identification accuracy, and stroke
segmentation edit scores of 80.48%. We further show that the automatically
annotated videos alone could enable the gameplay analysis and inference by
computing understandable metrics such as player's reaction time, speed, and
footwork around the court, etc.Comment: 9 page
Segmental Spatiotemporal CNNs for Fine-grained Action Segmentation
Joint segmentation and classification of fine-grained actions is important
for applications of human-robot interaction, video surveillance, and human
skill evaluation. However, despite substantial recent progress in large-scale
action classification, the performance of state-of-the-art fine-grained action
recognition approaches remains low. We propose a model for action segmentation
which combines low-level spatiotemporal features with a high-level segmental
classifier. Our spatiotemporal CNN is comprised of a spatial component that
uses convolutional filters to capture information about objects and their
relationships, and a temporal component that uses large 1D convolutional
filters to capture information about how object relationships change across
time. These features are used in tandem with a semi-Markov model that models
transitions from one action to another. We introduce an efficient constrained
segmental inference algorithm for this model that is orders of magnitude faster
than the current approach. We highlight the effectiveness of our Segmental
Spatiotemporal CNN on cooking and surgical action datasets for which we observe
substantially improved performance relative to recent baseline methods.Comment: Updated from the ECCV 2016 version. We fixed an important
mathematical error and made the section on segmental inference cleare
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