3 research outputs found

    Graphical One-Time Password (GOTPass): A usability evaluation

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    Journal has two ISSNs: 1939-3555 (Print), 1939-3547 (Online)Complying with a security policy often requires users to create long and complex passwords to protect their accounts. However, remembering such passwords is difficult for many and may lead to insecure practices, such as choosing weak passwords or writing them down. In addition, they are vulnerable to various types of attacks, such as shoulder surfing, replay, and keylogger attacks (Gupta, Sahni, Sabbu, Varma, & Gangashetty, 2012) One-Time Passwords (OTPs) aim to overcome such problems (Gupta et al., 2012); however, most implemented OTP techniques require special hardware, which not only adds cost, but there are also issues regarding its availability (Brostoff, Inglesant, & Sasse, 2010). In contrast, the use of graphical passwords is an alternative authentication mechanism designed to aid memorability and ease of use, often forming part of a multifactor authentication process. This article is complementary to the earlier work that introduced and evaluated the security of the new hybrid user-authentication approach: Graphical One-Time Password (GOTPass) (Alsaiari et al., 2015). The scheme aims to combine the usability of recognition-based and draw-based graphical passwords with the security of OTP. The article presents the results of an empirical user study that investigates the usability features of the proposed approach, as well as pretest and posttest questionnaires. The experiment was conducted during three separate sessions, which took place over five weeks, to measure the efficiency, effectiveness, memorability, and user satisfaction of the new scheme. The results showed that users were able to easily create and enter their credentials as well as remember them over time. Participants carried out a total of 1,302 login attempts with a 93% success rate and an average login time of 24.5s

    GRAPHICAL ONE-TIME PASSWORD AUTHENTICATION

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    Complying with a security policy often requires users to create long and complex passwords to protect their accounts. However, remembering such passwords appears difficult for many and may lead to insecure practices, such as choosing weak passwords or writing them down. One-Time Passwords (OTPs) aim to overcome such problems; however, most implemented OTP techniques require special hardware, which not only adds costs, but also raises issues regarding availability. This type of authentication mechanism is mostly adopted by online banking systems to secure their clients’ accounts. However, carrying around authentication tokens was found to be an inconvenient experience for many customers. Not only the inconvenience, but if the token was unavailable, for any reason, this would prevent customers from accessing their accounts securely. In contrast, there is the potential to use graphical passwords as an alternative authentication mechanism designed to aid memorability and ease of use. The idea of this research is to combine the usability of recognition-based and draw-based graphical passwords with the security of OTP. A new multi-level user-authentication solution known as: Graphical One-Time Password (GOTPass) was proposed and empirically evaluated in terms of usability and security aspects. The usability experiment was conducted during three separate sessions, which took place over five weeks, to assess the efficiency, effectiveness, memorability and user satisfaction of the new scheme. The results showed that users were able to easily create and enter their credentials as well as remember them over time. Eighty-one participants carried out a total of 1,302 login attempts with a 93% success rate and an average login time of 24.5 seconds. With regard to the security evaluation, the research simulated three common types of graphical password attacks (guessing, intersection, and shoulder-surfing). The participants’ task was to act as attackers to try to break into the system. The GOTPass scheme showed a high resistance capability against the attacks, as only 3.3% of the 690 total attempts succeeded in compromising the system.King Abdulaziz City for Science and Technolog
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