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    Two Exceptional Projects from a Multidisciplinary Game Development Curriculum

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    The purpose of this paper is to present two exceptional projects, SS Eternity and Bloom, from a module that is part of an undergraduate Computer Games focused degree. Here teams have developed innovative solutions to the themes they have been set. Both artists and programmers have applied their knowledge gained from previous modules to produce work that has pushed their artistic skills and knowledge to new boundaries of outstanding achievement
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