14,764 research outputs found
Developing Interaction 3D Models for E-Learning Applications
Some issues concerning the development of interactive 3D models for e-learning applications are considered. Given that 3D data sets are normally large and interactive display demands high performance computation, a natural solution would be placing the computational burden on the client machine rather than on the server. Mozilla and Google opted for a combination of client-side languages, JavaScript and OpenGL, to handle 3D graphics in a web browser (Mozilla 3D and O3D respectively). Based on the O3D model, core web technologies are considered and an example of the full process involving the generation of a 3D model and their interactive visualization in a web browser is described. The challenging issue of creating realistic 3D models of objects in the real world is discussed and a method based on line projection for fast 3D reconstruction is presented. The generated model is then visualized in a web browser. The experiments demonstrate that visualization of 3D data in a web browser can provide quality user experience. Moreover, the development of web applications are facilitated by O3D JavaScript extension allowing web designers to focus on 3D contents generation
Video-rate computational super-resolution and integral imaging at longwave-infrared wavelengths
We report the first computational super-resolved, multi-camera integral
imaging at long-wave infrared (LWIR) wavelengths. A synchronized array of FLIR
Lepton cameras was assembled, and computational super-resolution and
integral-imaging reconstruction employed to generate video with light-field
imaging capabilities, such as 3D imaging and recognition of partially obscured
objects, while also providing a four-fold increase in effective pixel count.
This approach to high-resolution imaging enables a fundamental reduction in the
track length and volume of an imaging system, while also enabling use of
low-cost lens materials.Comment: Supplementary multimedia material in
http://dx.doi.org/10.6084/m9.figshare.530302
Reconstruction of hidden 3D shapes using diffuse reflections
We analyze multi-bounce propagation of light in an unknown hidden volume and
demonstrate that the reflected light contains sufficient information to recover
the 3D structure of the hidden scene. We formulate the forward and inverse
theory of secondary and tertiary scattering reflection using ideas from energy
front propagation and tomography. We show that using careful choice of
approximations, such as Fresnel approximation, greatly simplifies this problem
and the inversion can be achieved via a backpropagation process. We provide a
theoretical analysis of the invertibility, uniqueness and choices of
space-time-angle dimensions using synthetic examples. We show that a 2D streak
camera can be used to discover and reconstruct hidden geometry. Using a 1D high
speed time of flight camera, we show that our method can be used recover 3D
shapes of objects "around the corner"
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