1,626 research outputs found

    Game theoretic controller synthesis for multi-robot motion planning Part I : Trajectory based algorithms

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    We consider a class of multi-robot motion planning problems where each robot is associated with multiple objectives and decoupled task specifications. The problems are formulated as an open-loop non-cooperative differential game. A distributed anytime algorithm is proposed to compute a Nash equilibrium of the game. The following properties are proven: (i) the algorithm asymptotically converges to the set of Nash equilibrium; (ii) for scalar cost functionals, the price of stability equals one; (iii) for the worst case, the computational complexity and communication cost are linear in the robot number

    From Finite Automata to Regular Expressions and Back--A Summary on Descriptional Complexity

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    The equivalence of finite automata and regular expressions dates back to the seminal paper of Kleene on events in nerve nets and finite automata from 1956. In the present paper we tour a fragment of the literature and summarize results on upper and lower bounds on the conversion of finite automata to regular expressions and vice versa. We also briefly recall the known bounds for the removal of spontaneous transitions (epsilon-transitions) on non-epsilon-free nondeterministic devices. Moreover, we report on recent results on the average case descriptional complexity bounds for the conversion of regular expressions to finite automata and brand new developments on the state elimination algorithm that converts finite automata to regular expressions.Comment: In Proceedings AFL 2014, arXiv:1405.527

    Sparse Positional Strategies for Safety Games

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    We consider the problem of obtaining sparse positional strategies for safety games. Such games are a commonly used model in many formal methods, as they make the interaction of a system with its environment explicit. Often, a winning strategy for one of the players is used as a certificate or as an artefact for further processing in the application. Small such certificates, i.e., strategies that can be written down very compactly, are typically preferred. For safety games, we only need to consider positional strategies. These map game positions of a player onto a move that is to be taken by the player whenever the play enters that position. For representing positional strategies compactly, a common goal is to minimize the number of positions for which a winning player's move needs to be defined such that the game is still won by the same player, without visiting a position with an undefined next move. We call winning strategies in which the next move is defined for few of the player's positions sparse. Unfortunately, even roughly approximating the density of the sparsest strategy for a safety game has been shown to be NP-hard. Thus, to obtain sparse strategies in practice, one either has to apply some heuristics, or use some exhaustive search technique, like ILP (integer linear programming) solving. In this paper, we perform a comparative study of currently available methods to obtain sparse winning strategies for the safety player in safety games. We consider techniques from common knowledge, such as using ILP or SAT (satisfiability) solving, and a novel technique based on iterative linear programming. The results of this paper tell us if current techniques are already scalable enough for practical use.Comment: In Proceedings SYNT 2012, arXiv:1207.055

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    DecSerFlow: Towards a Truly Declarative Service Flow Language

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    The need for process support in the context of web services has triggered the development of many languages, systems, and standards. Industry has been developing software solutions and proposing standards such as BPEL, while researchers have been advocating the use of formal methods such as Petri nets and pi-calculus. The languages developed for service flows, i.e., process specification languages for web services, have adopted many concepts from classical workflow management systems. As a result, these languages are rather procedural and this does not fit well with the autonomous nature of services. Therefore, we propose DecSerFlow as a Declarative Service Flow Language. DecSerFlow can be used to specify, enact, and monitor service flows. The language is extendible (i.e., constructs can be added without changing the engine or semantical basis) and can be used to enforce or to check the conformance of service flows. Although the language has an appealing graphical representation, it is grounded in temporal logic
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