15,650 research outputs found
Parameterized Concurrent Multi-Party Session Types
Session types have been proposed as a means of statically verifying
implementations of communication protocols. Although prior work has been
successful in verifying some classes of protocols, it does not cope well with
parameterized, multi-actor scenarios with inherent asynchrony. For example, the
sliding window protocol is inexpressible in previously proposed session type
systems. This paper describes System-A, a new typing language which overcomes
many of the expressiveness limitations of prior work. System-A explicitly
supports asynchrony and parallelism, as well as multiple forms of
parameterization. We define System-A and show how it can be used for the static
verification of a large class of asynchronous communication protocols.Comment: In Proceedings FOCLASA 2012, arXiv:1208.432
Privacy Architectures: Reasoning About Data Minimisation and Integrity
Privacy by design will become a legal obligation in the European Community if
the Data Protection Regulation eventually gets adopted. However, taking into
account privacy requirements in the design of a system is a challenging task.
We propose an approach based on the specification of privacy architectures and
focus on a key aspect of privacy, data minimisation, and its tension with
integrity requirements. We illustrate our formal framework through a smart
metering case study.Comment: appears in STM - 10th International Workshop on Security and Trust
Management 8743 (2014
On Synchronous and Asynchronous Monitor Instrumentation for Actor-based systems
We study the impact of synchronous and asynchronous monitoring
instrumentation on runtime overheads in the context of a runtime verification
framework for actor-based systems. We show that, in such a context,
asynchronous monitoring incurs substantially lower overhead costs. We also show
how, for certain properties that require synchronous monitoring, a hybrid
approach can be used that ensures timely violation detections for the important
events while, at the same time, incurring lower overhead costs that are closer
to those of an asynchronous instrumentation.Comment: In Proceedings FOCLASA 2014, arXiv:1502.0315
The earlier the better: a theory of timed actor interfaces
Programming embedded and cyber-physical systems requires attention not only to functional behavior and correctness, but also to non-functional aspects and specifically timing and performance constraints. A structured, compositional, model-based approach based on stepwise refinement and abstraction techniques can support the development process, increase its quality and reduce development time through automation of synthesis, analysis or verification. For this purpose, we introduce in this paper a general theory of timed actor interfaces. Our theory supports a notion of refinement that is based on the principle of worst-case design that permeates the world of performance-critical systems. This is in contrast with the classical behavioral and functional refinements based on restricting or enlarging sets of behaviors. An important feature of our refinement is that it allows time-deterministic abstractions to be made of time-non-deterministic systems, improving efficiency and reducing complexity of formal analysis. We also show how our theory relates to, and can be used to reconcile a number of existing time and performance models and how their established theories can be exploited to represent and analyze interface specifications and refinement steps.\u
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