8,260 research outputs found
Review of Metaheuristics and Generalized Evolutionary Walk Algorithm
Metaheuristic algorithms are often nature-inspired, and they are becoming
very powerful in solving global optimization problems. More than a dozen of
major metaheuristic algorithms have been developed over the last three decades,
and there exist even more variants and hybrid of metaheuristics. This paper
intends to provide an overview of nature-inspired metaheuristic algorithms,
from a brief history to their applications. We try to analyze the main
components of these algorithms and how and why they works. Then, we intend to
provide a unified view of metaheuristics by proposing a generalized
evolutionary walk algorithm (GEWA). Finally, we discuss some of the important
open questions.Comment: 14 page
A reusable iterative optimization software library to solve combinatorial problems with approximate reasoning
Real world combinatorial optimization problems such as scheduling are
typically too complex to solve with exact methods. Additionally, the problems
often have to observe vaguely specified constraints of different importance,
the available data may be uncertain, and compromises between antagonistic
criteria may be necessary. We present a combination of approximate reasoning
based constraints and iterative optimization based heuristics that help to
model and solve such problems in a framework of C++ software libraries called
StarFLIP++. While initially developed to schedule continuous caster units in
steel plants, we present in this paper results from reusing the library
components in a shift scheduling system for the workforce of an industrial
production plant.Comment: 33 pages, 9 figures; for a project overview see
http://www.dbai.tuwien.ac.at/proj/StarFLIP
A Survey of Monte Carlo Tree Search Methods
Monte Carlo tree search (MCTS) is a recently proposed search method that combines the precision of tree search with the generality of random sampling. It has received considerable interest due to its spectacular success in the difficult problem of computer Go, but has also proved beneficial in a range of other domains. This paper is a survey of the literature to date, intended to provide a snapshot of the state of the art after the first five years of MCTS research. We outline the core algorithm's derivation, impart some structure on the many variations and enhancements that have been proposed, and summarize the results from the key game and nongame domains to which MCTS methods have been applied. A number of open research questions indicate that the field is ripe for future work
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