91,399 research outputs found

    Towards More Accurate Multi-Label Software Behavior Learning

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    A Multi-view Context-aware Approach to Android Malware Detection and Malicious Code Localization

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    Existing Android malware detection approaches use a variety of features such as security sensitive APIs, system calls, control-flow structures and information flows in conjunction with Machine Learning classifiers to achieve accurate detection. Each of these feature sets provides a unique semantic perspective (or view) of apps' behaviours with inherent strengths and limitations. Meaning, some views are more amenable to detect certain attacks but may not be suitable to characterise several other attacks. Most of the existing malware detection approaches use only one (or a selected few) of the aforementioned feature sets which prevent them from detecting a vast majority of attacks. Addressing this limitation, we propose MKLDroid, a unified framework that systematically integrates multiple views of apps for performing comprehensive malware detection and malicious code localisation. The rationale is that, while a malware app can disguise itself in some views, disguising in every view while maintaining malicious intent will be much harder. MKLDroid uses a graph kernel to capture structural and contextual information from apps' dependency graphs and identify malice code patterns in each view. Subsequently, it employs Multiple Kernel Learning (MKL) to find a weighted combination of the views which yields the best detection accuracy. Besides multi-view learning, MKLDroid's unique and salient trait is its ability to locate fine-grained malice code portions in dependency graphs (e.g., methods/classes). Through our large-scale experiments on several datasets (incl. wild apps), we demonstrate that MKLDroid outperforms three state-of-the-art techniques consistently, in terms of accuracy while maintaining comparable efficiency. In our malicious code localisation experiments on a dataset of repackaged malware, MKLDroid was able to identify all the malice classes with 94% average recall

    apk2vec: Semi-supervised multi-view representation learning for profiling Android applications

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    Building behavior profiles of Android applications (apps) with holistic, rich and multi-view information (e.g., incorporating several semantic views of an app such as API sequences, system calls, etc.) would help catering downstream analytics tasks such as app categorization, recommendation and malware analysis significantly better. Towards this goal, we design a semi-supervised Representation Learning (RL) framework named apk2vec to automatically generate a compact representation (aka profile/embedding) for a given app. More specifically, apk2vec has the three following unique characteristics which make it an excellent choice for largescale app profiling: (1) it encompasses information from multiple semantic views such as API sequences, permissions, etc., (2) being a semi-supervised embedding technique, it can make use of labels associated with apps (e.g., malware family or app category labels) to build high quality app profiles, and (3) it combines RL and feature hashing which allows it to efficiently build profiles of apps that stream over time (i.e., online learning). The resulting semi-supervised multi-view hash embeddings of apps could then be used for a wide variety of downstream tasks such as the ones mentioned above. Our extensive evaluations with more than 42,000 apps demonstrate that apk2vec's app profiles could significantly outperform state-of-the-art techniques in four app analytics tasks namely, malware detection, familial clustering, app clone detection and app recommendation.Comment: International Conference on Data Mining, 201

    Crowdsourcing in Computer Vision

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    Computer vision systems require large amounts of manually annotated data to properly learn challenging visual concepts. Crowdsourcing platforms offer an inexpensive method to capture human knowledge and understanding, for a vast number of visual perception tasks. In this survey, we describe the types of annotations computer vision researchers have collected using crowdsourcing, and how they have ensured that this data is of high quality while annotation effort is minimized. We begin by discussing data collection on both classic (e.g., object recognition) and recent (e.g., visual story-telling) vision tasks. We then summarize key design decisions for creating effective data collection interfaces and workflows, and present strategies for intelligently selecting the most important data instances to annotate. Finally, we conclude with some thoughts on the future of crowdsourcing in computer vision.Comment: A 69-page meta review of the field, Foundations and Trends in Computer Graphics and Vision, 201
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