15,480 research outputs found
Combining brain-computer interfaces and assistive technologies: state-of-the-art and challenges
In recent years, new research has brought the field of EEG-based Brain-Computer Interfacing (BCI) out of its infancy and into a phase of relative maturity through many demonstrated prototypes such as brain-controlled wheelchairs, keyboards, and computer games. With this proof-of-concept phase in the past, the time is now ripe to focus on the development of practical BCI technologies that can be brought out of the lab and into real-world applications. In particular, we focus on the prospect of improving the lives of countless disabled individuals through a combination of BCI technology with existing assistive technologies (AT). In pursuit of more practical BCIs for use outside of the lab, in this paper, we identify four application areas where disabled individuals could greatly benefit from advancements in BCI technology, namely,âCommunication and Controlâ, âMotor Substitutionâ, âEntertainmentâ, and âMotor Recoveryâ. We review the current state of the art and possible future developments, while discussing the main research issues in these four areas. In particular, we expect the most progress in the development of technologies such as hybrid BCI architectures, user-machine adaptation algorithms, the exploitation of usersâ mental states for BCI reliability and confidence measures, the incorporation of principles in human-computer interaction (HCI) to improve BCI usability, and the development of novel BCI technology including better EEG devices
Learning at the Ends: From Hand to Tool Affordances in Humanoid Robots
One of the open challenges in designing robots that operate successfully in
the unpredictable human environment is how to make them able to predict what
actions they can perform on objects, and what their effects will be, i.e., the
ability to perceive object affordances. Since modeling all the possible world
interactions is unfeasible, learning from experience is required, posing the
challenge of collecting a large amount of experiences (i.e., training data).
Typically, a manipulative robot operates on external objects by using its own
hands (or similar end-effectors), but in some cases the use of tools may be
desirable, nevertheless, it is reasonable to assume that while a robot can
collect many sensorimotor experiences using its own hands, this cannot happen
for all possible human-made tools.
Therefore, in this paper we investigate the developmental transition from
hand to tool affordances: what sensorimotor skills that a robot has acquired
with its bare hands can be employed for tool use? By employing a visual and
motor imagination mechanism to represent different hand postures compactly, we
propose a probabilistic model to learn hand affordances, and we show how this
model can generalize to estimate the affordances of previously unseen tools,
ultimately supporting planning, decision-making and tool selection tasks in
humanoid robots. We present experimental results with the iCub humanoid robot,
and we publicly release the collected sensorimotor data in the form of a hand
posture affordances dataset.Comment: dataset available at htts://vislab.isr.tecnico.ulisboa.pt/, IEEE
International Conference on Development and Learning and on Epigenetic
Robotics (ICDL-EpiRob 2017
Robot Consciousness: Physics and Metaphysics Here and Abroad
Interest has been renewed in the study of consciousness, both theoretical and applied, following developments in 20th and early 21st-century logic, metamathematics, computer science, and the brain sciences. In this evolving narrative, I explore several theoretical questions about the types of artificial intelligence and offer several conjectures about how they affect possible future developments in this exceptionally transformative field of research. I also address the practical significance of the advances in artificial intelligence in view of the cautions issued by prominent scientists, politicians, and ethicists about the possible dangers of such sufficiently advanced general intelligence, including by implication the search for extraterrestrial intelligence
âKeys to Words that are already thereâ: Chief Bromdenâs Psychedelic Journey towards Redemption
Human-centred design methods : developing scenarios for robot assisted play informed by user panels and field trials
Original article can be found at: http://www.sciencedirect.com/ Copyright ElsevierThis article describes the user-centred development of play scenarios for robot assisted play, as part of the multidisciplinary IROMEC1 project that develops a novel robotic toy for children with special needs. The project investigates how robotic toys can become social mediators, encouraging children with special needs to discover a range of play styles, from solitary to collaborative play (with peers, carers/teachers, parents, etc.). This article explains the developmental process of constructing relevant play scenarios for children with different special needs. Results are presented from consultation with panel of experts (therapists, teachers, parents) who advised on the play needs for the various target user groups and who helped investigate how robotic toys could be used as a play tool to assist in the childrenâs development. Examples from experimental investigations are provided which have informed the development of scenarios throughout the design process. We conclude by pointing out the potential benefit of this work to a variety of research projects and applications involving humanârobot interactions.Peer reviewe
Robot Navigation in Unseen Spaces using an Abstract Map
Human navigation in built environments depends on symbolic spatial
information which has unrealised potential to enhance robot navigation
capabilities. Information sources such as labels, signs, maps, planners, spoken
directions, and navigational gestures communicate a wealth of spatial
information to the navigators of built environments; a wealth of information
that robots typically ignore. We present a robot navigation system that uses
the same symbolic spatial information employed by humans to purposefully
navigate in unseen built environments with a level of performance comparable to
humans. The navigation system uses a novel data structure called the abstract
map to imagine malleable spatial models for unseen spaces from spatial symbols.
Sensorimotor perceptions from a robot are then employed to provide purposeful
navigation to symbolic goal locations in the unseen environment. We show how a
dynamic system can be used to create malleable spatial models for the abstract
map, and provide an open source implementation to encourage future work in the
area of symbolic navigation. Symbolic navigation performance of humans and a
robot is evaluated in a real-world built environment. The paper concludes with
a qualitative analysis of human navigation strategies, providing further
insights into how the symbolic navigation capabilities of robots in unseen
built environments can be improved in the future.Comment: 15 pages, published in IEEE Transactions on Cognitive and
Developmental Systems (http://doi.org/10.1109/TCDS.2020.2993855), see
https://btalb.github.io/abstract_map/ for access to softwar
Legal Fictions and the Essence of Robots: Thoughts on Essentialism and Pragmatism in the Regulation of Robotics
The purpose of this paper is to offer some critical remarks on the so-called pragmatist approach to the regulation of robotics. To this end, the article mainly reviews the work of Jack Balkin and Joanna Bryson, who have taken up such ap- proach with interestingly similar outcomes. Moreover, special attention will be paid to the discussion concerning the legal fiction of âelectronic personalityâ. This will help shed light on the opposition between essentialist and pragmatist methodologies. After a brief introduction (1.), in 2. I introduce the main points of the methodological debate which opposes pragmatism and essentialism in the regulation of robotics and I examine how legal fictions are framed from a pragmatist, functional perspective. Since this approach entails a neat separation of ontological analysis and legal rea- soning, in 3. I discuss whether considerations on robotsâ essence are actually put into brackets when the pragmatist approach is endorsed. Finally, in 4. I address the problem of the social valence of legal fictions in order to suggest a possible limit of the pragmatist approach. My conclusion (5.) is that in the specific case of regulating robotics it may be very difficult to separate ontological considerations from legal reasoningâand vice versaâboth on an epistemological and social level. This calls for great caution in the recourse to anthropomorphic legal fictions
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