13,352 research outputs found

    Dynamic Motion Planning for Aerial Surveillance on a Fixed-Wing UAV

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    We present an efficient path planning algorithm for an Unmanned Aerial Vehicle surveying a cluttered urban landscape. A special emphasis is on maximizing area surveyed while adhering to constraints of the UAV and partially known and updating environment. A Voronoi bias is introduced in the probabilistic roadmap building phase to identify certain critical milestones for maximal surveillance of the search space. A kinematically feasible but coarse tour connecting these milestones is generated by the global path planner. A local path planner then generates smooth motion primitives between consecutive nodes of the global path based on UAV as a Dubins vehicle and taking into account any impending obstacles. A Markov Decision Process (MDP) models the control policy for the UAV and determines the optimal action to be undertaken for evading the obstacles in the vicinity with minimal deviation from current path. The efficacy of the proposed algorithm is evaluated in an updating simulation environment with dynamic and static obstacles.Comment: Accepted at International Conference on Unmanned Aircraft Systems 201

    Human Motion Trajectory Prediction: A Survey

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    With growing numbers of intelligent autonomous systems in human environments, the ability of such systems to perceive, understand and anticipate human behavior becomes increasingly important. Specifically, predicting future positions of dynamic agents and planning considering such predictions are key tasks for self-driving vehicles, service robots and advanced surveillance systems. This paper provides a survey of human motion trajectory prediction. We review, analyze and structure a large selection of work from different communities and propose a taxonomy that categorizes existing methods based on the motion modeling approach and level of contextual information used. We provide an overview of the existing datasets and performance metrics. We discuss limitations of the state of the art and outline directions for further research.Comment: Submitted to the International Journal of Robotics Research (IJRR), 37 page

    Imitating Driver Behavior with Generative Adversarial Networks

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    The ability to accurately predict and simulate human driving behavior is critical for the development of intelligent transportation systems. Traditional modeling methods have employed simple parametric models and behavioral cloning. This paper adopts a method for overcoming the problem of cascading errors inherent in prior approaches, resulting in realistic behavior that is robust to trajectory perturbations. We extend Generative Adversarial Imitation Learning to the training of recurrent policies, and we demonstrate that our model outperforms rule-based controllers and maximum likelihood models in realistic highway simulations. Our model both reproduces emergent behavior of human drivers, such as lane change rate, while maintaining realistic control over long time horizons.Comment: 8 pages, 6 figure

    CoverNav: Cover Following Navigation Planning in Unstructured Outdoor Environment with Deep Reinforcement Learning

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    Autonomous navigation in offroad environments has been extensively studied in the robotics field. However, navigation in covert situations where an autonomous vehicle needs to remain hidden from outside observers remains an underexplored area. In this paper, we propose a novel Deep Reinforcement Learning (DRL) based algorithm, called CoverNav, for identifying covert and navigable trajectories with minimal cost in offroad terrains and jungle environments in the presence of observers. CoverNav focuses on unmanned ground vehicles seeking shelters and taking covers while safely navigating to a predefined destination. Our proposed DRL method computes a local cost map that helps distinguish which path will grant the maximal covertness while maintaining a low cost trajectory using an elevation map generated from 3D point cloud data, the robot's pose, and directed goal information. CoverNav helps robot agents to learn the low elevation terrain using a reward function while penalizing it proportionately when it experiences high elevation. If an observer is spotted, CoverNav enables the robot to select natural obstacles (e.g., rocks, houses, disabled vehicles, trees, etc.) and use them as shelters to hide behind. We evaluate CoverNav using the Unity simulation environment and show that it guarantees dynamically feasible velocities in the terrain when fed with an elevation map generated by another DRL based navigation algorithm. Additionally, we evaluate CoverNav's effectiveness in achieving a maximum goal distance of 12 meters and its success rate in different elevation scenarios with and without cover objects. We observe competitive performance comparable to state of the art (SOTA) methods without compromising accuracy
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