52,496 research outputs found

    Predictive User Modeling with Actionable Attributes

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    Different machine learning techniques have been proposed and used for modeling individual and group user needs, interests and preferences. In the traditional predictive modeling instances are described by observable variables, called attributes. The goal is to learn a model for predicting the target variable for unseen instances. For example, for marketing purposes a company consider profiling a new user based on her observed web browsing behavior, referral keywords or other relevant information. In many real world applications the values of some attributes are not only observable, but can be actively decided by a decision maker. Furthermore, in some of such applications the decision maker is interested not only to generate accurate predictions, but to maximize the probability of the desired outcome. For example, a direct marketing manager can choose which type of a special offer to send to a client (actionable attribute), hoping that the right choice will result in a positive response with a higher probability. We study how to learn to choose the value of an actionable attribute in order to maximize the probability of a desired outcome in predictive modeling. We emphasize that not all instances are equally sensitive to changes in actions. Accurate choice of an action is critical for those instances, which are on the borderline (e.g. users who do not have a strong opinion one way or the other). We formulate three supervised learning approaches for learning to select the value of an actionable attribute at an instance level. We also introduce a focused training procedure which puts more emphasis on the situations where varying the action is the most likely to take the effect. The proof of concept experimental validation on two real-world case studies in web analytics and e-learning domains highlights the potential of the proposed approaches

    Unfolding Shape Graphs

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    Shape graphs have been introduced in [Ren04a, Ren04b] as an abstraction to be used in model checking object oriented software, where states of the system are represented as graphs. Intuitively, the graphs modeling the states represent the structure of objects dynamically allocated in the heap. State transitions are then generated by applying graph transformation rules corresponding to the statements of the program. Since the state space of such systems is potentially unbounded, the graphs representing the states are abstracted by shape graphs. Graph transformation systems may be analyzed [BCK01, BK02] by constructing finite structures that approximate their behaviour with arbitrary accuracy, by using techniques developed in the context of Petri nets. The approach of [BK02] is to construct a chain of finite under-approximations of the Winskel’s style unfolding of a graph grammar, as well as a chain of finite over-approximations of the unfolding, where both chains converge to the full unfolding. The approximations may then be used to check properties of the underlying graph transformation system. We apply this technique to approximate the behaviour of systems represented by shape graphs and graph tranformation rules
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