694 research outputs found

    Agents for educational games and simulations

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    This book consists mainly of revised papers that were presented at the Agents for Educational Games and Simulation (AEGS) workshop held on May 2, 2011, as part of the Autonomous Agents and MultiAgent Systems (AAMAS) conference in Taipei, Taiwan. The 12 full papers presented were carefully reviewed and selected from various submissions. The papers are organized topical sections on middleware applications, dialogues and learning, adaption and convergence, and agent applications

    A Survey of Available Corpora For Building Data-Driven Dialogue Systems: The Journal Version

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    During the past decade, several areas of speech and language understanding have witnessed substantial breakthroughs from the use of data-driven models. In the area of dialogue systems, the trend is less obvious, and most practical systems are still built through significant engineering and expert knowledge. Nevertheless, several recent results suggest that data-driven approaches are feasible and quite promising. To facilitate research in this area, we have carried out a wide survey of publicly available datasets suitable for data-driven learning of dialogue systems. We discuss important characteristics of these datasets, how they can be used to learn diverse dialogue strategies, and their other potential uses. We also examine methods for transfer learning between datasets and the use of external knowledge. Finally, we discuss appropriate choice of evaluation metrics for the learning objective

    CRT-based dialogs: Theory and design

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    CRT (cathode ray tube) based, direct selection dialogs for computing machines and systems were apparently a cure for issues like ease of learning and ease of use. But unforeseen ~ and probably unforeseeable problems arose as increasingly sophisticated systems and dialogs were developed. This paper describes some of the emerging problems in CRT-based dialog design, develops theories about why they occur, and discusses potential solutions for them as a basis for future research. This investigation also provides a survey of the research into what makes programming and programming languages difficult, and what makes them simple
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