2 research outputs found

    Topological evaluation of volume reconstructions by voxel carving

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    Space or voxel carving [1, 4, 10, 15] is a technique for creating a three-dimensional reconstruction of an object from a series of two-dimensional images captured from cameras placed around the object at different viewing angles. However, little work has been done to date on evaluating the quality of space carving results. This paper extends the work reported in [8], where application of persistent homology was initially proposed as a tool for providing a topological analysis of the carving process along the sequence of 3D reconstructions with increasing number of cameras. We give now a more extensive treatment by: (1) developing the formal framework by which persistent homology can be applied in this context; (2) computing persistent homology of the 3D reconstructions of 66 new frames, including different poses, resolutions and camera orders; (3) studying what information about stability, topological correctness and influence of the camera orders in the carving performance can be drawn from the computed barcodes

    An entropy-based persistence barcode

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    In persistent homology, the persistence barcode encodes pairs of simplices meaning birth and death of homology classes. Persistence barcodes depend on the ordering of the simplices (called a filter) of the given simplicial complex. In this paper, we define the notion of “minimal” barcodes in terms of entropy. Starting from a given filtration of a simplicial complex K, an algorithm for computing a “proper” filter (a total ordering of the simplices preserving the partial ordering imposed by the filtration as well as achieving a persistence barcode with small entropy) is detailed, by way of computation, and subsequent modification, of maximum matchings on subgraphs of the Hasse diagram associated to K. Examples demonstrating the utility of computing such a proper ordering on the simplices are given
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