1,469,068 research outputs found
The Three-Dimensional Circumstellar Environment of SN 1987A
We present the detailed construction and analysis of the most complete map to
date of the circumstellar environment around SN 1987A, using ground and
space-based imaging from the past 16 years. PSF-matched difference-imaging
analyses of data from 1988 through 1997 reveal material between 1 and 28 ly
from the SN. Careful analyses allows the reconstruction of the probable
circumstellar environment, revealing a richly-structured bipolar nebula. An
outer, double-lobed ``Peanut,'' which is believed to be the contact
discontinuity between red supergiant and main sequence winds, is a prolate
shell extending 28 ly along the poles and 11 ly near the equator. Napoleon's
Hat, previously believed to be an independent structure, is the waist of this
Peanut, which is pinched to a radius of 6 ly. Interior to this is a cylindrical
hourglass, 1 ly in radius and 4 ly long, which connects to the Peanut by a
thick equatorial disk. The nebulae are inclined 41\degr south and 8\degr east
of the line of sight, slightly elliptical in cross section, and marginally
offset west of the SN. From the hourglass to the large, bipolar lobes, echo
fluxes suggest that the gas density drops from 1--3 cm^{-3} to >0.03 cm^{-3},
while the maximum dust-grain size increases from ~0.2 micron to 2 micron, and
the Si:C dust ratio decreases. The nebulae have a total mass of ~1.7 Msun. The
geometry of the three rings is studied, suggesting the northern and southern
rings are located 1.3 and 1.0 ly from the SN, while the equatorial ring is
elliptical (b/a < 0.98), and spatially offset in the same direction as the
hourglass.Comment: Accepted for publication in the ApJ Supplements. 38 pages in
apjemulate format, with 52 figure
Three-Dimensional Numerical Simulations of Thermal-Gravitational Instability in Protogalactic Halo Environment
We study thermal-gravitational instability in simplified models for
protogalactic halos using three-dimensional hydrodynamic simulations. The
simulations followed the evolution of gas with radiative cooling down to T =
10^4 K, background heating, and self-gravity. Then cooled and condensed clouds
were identified and their physical properties were examined in detail. During
early stage clouds start to form around initial density peaks by thermal
instability. Small clouds appear first and they are pressure-bound.
Subsequently, the clouds grow through compression by the background pressure as
well as gravitational infall. During late stage cloud-cloud collisions become
important, and clouds grow mostly through gravitational merging.
Gravitationally bound clouds with mass M_c > ~6 X 10^6 Msun are found in the
late stage. They are approximately in virial equilibrium and have radius R_c =
\~150 - 200 pc. Those clouds have gained angular momentum through tidal torque
as well as merging, so they have large angular momentum with the spin parameter
~ 0.3. The clouds formed in a denser background tend to have smaller
spin parameters. We discuss briefly the implications of our results on the
formation of protoglobular cluster clouds in protogalactic halos. (abridged)Comment: To appear in ApJ 20 September 2005, v631 1 issue. Pdf with full
resolution figures can be downloaded from
http://canopus.cnu.ac.kr/ryu/baeketal.pd
Gaussian entanglement induced by an extended thermal environment
We study stationary entanglement among three harmonic oscillators which are
dipole coupled to a one-dimensional or a three-dimensional bosonic environment.
The analysis of the open-system dynamics is performed with generalized quantum
Langevin equations which we solve exactly in Fourier representation. The focus
lies on Gaussian bipartite and tripartite entanglement induced by the highly
non-Markovian interaction mediated by the environment. This environment-induced
interaction represents an effective many-parties interaction with a spatial
long-range feature: a main finding is that the presence of a passive oscillator
is detrimental for the stationary two-mode entanglement. Furthermore, our
results strongly indicate that the environment-induced entanglement mechanism
corresponds to uncontrolled feedback which is predominantly coherent at low
temperatures and for moderate oscillator-environment coupling as compared to
the oscillator frequency.Comment: 15 page, 6 figure
The Effects of Turbulence on Three-Dimensional Magnetic Reconnection at the Magnetopause
Two- and three-dimensional particle-in-cell simulations of a recent encounter
of the Magnetospheric Multiscale Mission (MMS) with an electron diffusion
region at the magnetopause are presented. While the two-dimensional simulation
is laminar, turbulence develops at both the x-line and along the magnetic
separatrices in the three-dimensional simulation. The turbulence is strong
enough to make the magnetic field around the reconnection island chaotic and
produces both anomalous resistivity and anomalous viscosity. Each contribute
significantly to breaking the frozen-in condition in the electron diffusion
region. A surprise is that the crescent-shaped features in velocity space seen
both in MMS observations and in two-dimensional simulations survive, even in
the turbulent environment of the three-dimensional system. This suggests that
MMS's measurements of crescent distributions do not exclude the possibility
that turbulence plays an important role in magnetopause reconnection.Comment: Revised version accepted by GR
The Orion constellation as an installation - An innovative three dimensional teaching and learning environment
Visualising the three dimensional distribution of stars within a
constellation is highly challenging for both students and educators, but when
carried out in an interactive collaborative way it can create an ideal
environment to explore common misconceptions about size and scale within
astronomy. We present how the common table top activities based upon the Orion
constellation miss out on this opportunity. Transformed into a walk-through
Orion installation that includes the position of our Solar system, it allows
the students to fully immerse themselves within the model and experience
parallax. It enables participants to explore within the installation many other
aspects of astronomy relating to sky culture, stellar evolution, and stellar
timescales establishing an innovative learning and teaching environment.Comment: 2 pages, submitted to The Physics Teacher - Colum
Real-time Spatial Detection and Tracking of Resources in a Construction Environment
Construction accidents with heavy equipment and bad decision making can be based on poor knowledge of the site environment and in both cases may lead to work interruptions and costly delays. Supporting the construction environment with real-time generated three-dimensional (3D) models can help preventing accidents as well as support management by modeling infrastructure assets in 3D. Such models can be integrated in the path planning of construction equipment operations for obstacle avoidance or in a 4D model that simulates construction processes. Detecting and guiding resources, such as personnel, machines and materials in and to the right place on time requires methods and technologies supplying information in real-time. This paper presents research in real-time 3D laser scanning and modeling using high range frame update rate scanning technology. Existing and emerging sensors and techniques in three-dimensional modeling are explained. The presented research successfully developed computational models and algorithms for the real-time detection, tracking, and three-dimensional modeling of static and dynamic construction resources, such as workforce, machines, equipment, and materials based on a 3D video range camera. In particular, the proposed algorithm for rapidly modeling three-dimensional scenes is explained. Laboratory and outdoor field experiments that were conducted to validate the algorithm’s performance and results are discussed
The role of virtual reality in built environment education
This study builds upon previous research on the integration of Virtual Reality (VR) within the built environment curriculum and aims to investigate the role of VR and three-dimensional (3D) computer modelling on learning and teaching in a school of the built environment. In order to achieve this aim, a number of academic experiences were analysed to explore the applicability and viability of 3D computer modelling and VR into built environment subject areas. Although two-dimensional (2D) representations have been greatly accepted by built environment professions and education, 3D computer representations and VR applications, offering interactivity and immersiveness, are not yet widely accepted. The study attempts to understand the values and challenges of integrating visualisation technologies into built environment teaching and investigates tutors’ perceptions, opinions and concerns with respect to these technologies. The study reports on the integration process and considers how 3D computer modelling and VR technologies can combine with, and extend, the existing range of learning and teaching methods appropriate to different disciplines and programme areas
Unsupervised image segmentation with neural networks
The segmentation of colour images (RGB), distinguishing clusters of image points, representing for example background, leaves and flowers, is performed in a multi-dimensional environment. Considering a two dimensional environment, clusters can be divided by lines. In a three dimensional environment by planes and in an n-dimensional environment by n-1 dimensional structures. Starting with a complete data set the first neural network, represents an n-1 dimensional structure to divide the data set into two subsets. Each subset is once more divided by an additional neural network: recursive partitioning. This results in a tree structure with a neural network in each branching point. Partitioning stops as soon as a partitioning criterium cannot be fulfilled. After the unsupervised training the neural system can be used for the segmentation of images
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