10,651 research outputs found

    Virtual Trauma Team

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    The clinical motivation for Virtual Trauma Team is to improve quality of care in trauma care in the vital first "golden hour" where correct intervention can greatly improve likely health outcome. The motivation for Virtual Homecare Team is to improve quality of life and independence for patients by supporting care at home. The economic motivation is to replace expensive hospital-based care with homecare using wireless technology to support the patient and the carers. Results will be applied by international partners in healthcare service

    Reconfigurable mobile communications: compelling needs and technologies to support reconfigurable terminals

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    Mobility Management in beyond 3G-Environments

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    Beyond 3G-environments are typically defined as environments that integrate different wireless and fixed access network technologies. In this paper, we address IP based Mobility Management (MM) in beyond 3G-environments with a focus on wireless access networks, motivated by the current trend of WiFi, GPRS, and UMTS networks. The GPRS and UMTS networks provide countrywide network access, while the WiFi networks provide network access in local areas such as city centres and airports. As a result, mobile end-users can be always on-line and connected to their preferred network(s), these network preferences are typically stored in a user profile. For example, an end-user who wishes to be connected with highest bandwidth could be connected to a WiFi network when available and fall back to GPRS when moving outside the hotspot area.\ud In this paper, we consider a combination of MM for legacy services (like web browsing, telnet, etc.) using Mobile IP and multimedia services using SIP. We assume that the end-user makes use of multi-interface terminals with the capability of selecting one or more types of access networks\ud based on preferences. For multimedia sessions, like VoIP or streaming video, we distinguish between changes in network access when the end-user is in a session or not in a session. If the end-user is not in a session, he or she needs to be able to start new sessions and receive invitations for new sessions. If the end-user is in a session, the session needs to be handed over to the new access network as seamless as possible from the perspective of the end-user. We propose an integrated but flexible solution to these problems that facilitates MM with a customizable transparency to applications and end-users

    Survey on some key technologies of virtual tourism system based on Web3D

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    Some key technologies on how to build large-scale virtual tourism systssems comprehensively on Web browsers and mobiles were analyzed and the current R&D status on Web3D virtual tourism was surveyed insightfully. Then, some methods were summarized, including 3D trees or plants modeling, 3D architectural modeling, 3D Virtual Human behavior modeling, virtual agents path planning, collision detection and progressive transmission strategy suitable for developing large scale Web3D tourism scenarios. Also, some bottleneck problems of Web3D virtual tourism system were investigated. At the same time, the lightweight 3D engine, the lightweight 3D modeling, the lightweight 3D streaming and P2P based progressive transmission of huge Web3D tourism contents would become much helpful to breakthrough those bottlenecks of Web3D tourism systems were pointed out. In addition, all kinds of Web3D engines in terms of lightweight, realism and efficiency that would be a good reference for developers to choose during various applications were compared comprehensively. Finally, the prospect of future investigation of Web3D tourism system is presented, which will be going on in terms of four characteristics lightweight, high-speed, realism, beauty.
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