867 research outputs found
Bottleneck Routing Games with Low Price of Anarchy
We study {\em bottleneck routing games} where the social cost is determined
by the worst congestion on any edge in the network. In the literature,
bottleneck games assume player utility costs determined by the worst congested
edge in their paths. However, the Nash equilibria of such games are inefficient
since the price of anarchy can be very high and proportional to the size of the
network. In order to obtain smaller price of anarchy we introduce {\em
exponential bottleneck games} where the utility costs of the players are
exponential functions of their congestions. We find that exponential bottleneck
games are very efficient and give a poly-log bound on the price of anarchy:
, where is the largest path length in the
players' strategy sets and is the set of edges in the graph. By adjusting
the exponential utility costs with a logarithm we obtain games whose player
costs are almost identical to those in regular bottleneck games, and at the
same time have the good price of anarchy of exponential games.Comment: 12 page
Routing Games over Time with FIFO policy
We study atomic routing games where every agent travels both along its
decided edges and through time. The agents arriving on an edge are first lined
up in a \emph{first-in-first-out} queue and may wait: an edge is associated
with a capacity, which defines how many agents-per-time-step can pop from the
queue's head and enter the edge, to transit for a fixed delay. We show that the
best-response optimization problem is not approximable, and that deciding the
existence of a Nash equilibrium is complete for the second level of the
polynomial hierarchy. Then, we drop the rationality assumption, introduce a
behavioral concept based on GPS navigation, and study its worst-case efficiency
ratio to coordination.Comment: Submission to WINE-2017 Deadline was August 2nd AoE, 201
Uncertainty in Multi-Commodity Routing Networks: When does it help?
We study the equilibrium behavior in a multi-commodity selfish routing game
with many types of uncertain users where each user over- or under-estimates
their congestion costs by a multiplicative factor. Surprisingly, we find that
uncertainties in different directions have qualitatively distinct impacts on
equilibria. Namely, contrary to the usual notion that uncertainty increases
inefficiencies, network congestion actually decreases when users over-estimate
their costs. On the other hand, under-estimation of costs leads to increased
congestion. We apply these results to urban transportation networks, where
drivers have different estimates about the cost of congestion. In light of the
dynamic pricing policies aimed at tackling congestion, our results indicate
that users' perception of these prices can significantly impact the policy's
efficacy, and "caution in the face of uncertainty" leads to favorable network
conditions.Comment: Currently under revie
Utilitarian resource assignment
This paper studies a resource allocation problem introduced by Koutsoupias
and Papadimitriou. The scenario is modelled as a multiple-player game in which
each player selects one of a finite number of known resources. The cost to the
player is the total weight of all players who choose that resource, multiplied
by the ``delay'' of that resource. Recent papers have studied the Nash
equilibria and social optima of this game in terms of the cost
metric, in which the social cost is taken to be the maximum cost to any player.
We study the variant of this game, in which the social cost is taken to
be the sum of the costs to the individual players, rather than the maximum of
these costs. We give bounds on the size of the coordination ratio, which is the
ratio between the social cost incurred by selfish behavior and the optimal
social cost; we also study the algorithmic problem of finding optimal
(lowest-cost) assignments and Nash Equilibria. Additionally, we obtain bounds
on the ratio between alternative Nash equilibria for some special cases of the
problem.Comment: 19 page
- …