145 research outputs found
Packing chromatic vertex-critical graphs
The packing chromatic number of a graph is the smallest
integer such that the vertex set of can be partitioned into sets ,
, where vertices in are pairwise at distance at least .
Packing chromatic vertex-critical graphs, -critical for short, are
introduced as the graphs for which
holds for every vertex of . If , then is
--critical. It is shown that if is -critical,
then the set can be almost
arbitrary. The --critical graphs are characterized, and
--critical graphs are characterized in the case when they
contain a cycle of length at least which is not congruent to modulo
. It is shown that for every integer there exists a
--critical tree and that a --critical
caterpillar exists if and only if . Cartesian products are also
considered and in particular it is proved that if and are
vertex-transitive graphs and , then is -critical
Coloring translates and homothets of a convex body
We obtain improved upper bounds and new lower bounds on the chromatic number
as a linear function of the clique number, for the intersection graphs (and
their complements) of finite families of translates and homothets of a convex
body in \RR^n.Comment: 11 pages, 2 figure
A New Game Invariant of Graphs: the Game Distinguishing Number
The distinguishing number of a graph is a symmetry related graph
invariant whose study started two decades ago. The distinguishing number
is the least integer such that has a -distinguishing coloring. A
distinguishing -coloring is a coloring
invariant only under the trivial automorphism. In this paper, we introduce a
game variant of the distinguishing number. The distinguishing game is a game
with two players, the Gentle and the Rascal, with antagonist goals. This game
is played on a graph with a set of colors. Alternately,
the two players choose a vertex of and color it with one of the colors.
The game ends when all the vertices have been colored. Then the Gentle wins if
the coloring is distinguishing and the Rascal wins otherwise. This game leads
to define two new invariants for a graph , which are the minimum numbers of
colors needed to ensure that the Gentle has a winning strategy, depending on
who starts. These invariants could be infinite, thus we start by giving
sufficient conditions to have infinite game distinguishing numbers. We also
show that for graphs with cyclic automorphisms group of prime odd order, both
game invariants are finite. After that, we define a class of graphs, the
involutive graphs, for which the game distinguishing number can be
quadratically bounded above by the classical distinguishing number. The
definition of this class is closely related to imprimitive actions whose blocks
have size . Then, we apply results on involutive graphs to compute the exact
value of these invariants for hypercubes and even cycles. Finally, we study odd
cycles, for which we are able to compute the exact value when their order is
not prime. In the prime order case, we give an upper bound of
Packings in bipartite prisms and hypercubes
The -packing number of a graph is the cardinality of a
largest -packing of and the open packing number is the
cardinality of a largest open packing of , where an open packing (resp.
-packing) is a set of vertices in no two (closed) neighborhoods of which
intersect. It is proved that if is bipartite, then . For hypercubes, the lower bounds and are established. These findings are applied to injective colorings of
hypercubes. In particular, it is demonstrated that is the smallest
hypercube which is not perfect injectively colorable. It is also proved that
, where is an arbitrary
graph with no isolated vertices.Comment: 11 pages, 2 figures, 1 tabl
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