2,390 research outputs found

    Erasure List-Decodable Codes from Random and Algebraic Geometry Codes

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    Erasure list decoding was introduced to correct a larger number of erasures with output of a list of possible candidates. In the present paper, we consider both random linear codes and algebraic geometry codes for list decoding erasure errors. The contributions of this paper are two-fold. Firstly, we show that, for arbitrary 0000 (RR and Ο΅\epsilon are independent), with high probability a random linear code is an erasure list decodable code with constant list size 2O(1/Ο΅)2^{O(1/\epsilon)} that can correct a fraction 1βˆ’Rβˆ’Ο΅1-R-\epsilon of erasures, i.e., a random linear code achieves the information-theoretic optimal trade-off between information rate and fraction of erasure errors. Secondly, we show that algebraic geometry codes are good erasure list-decodable codes. Precisely speaking, for any 0<R<10<R<1 and Ο΅>0\epsilon>0, a qq-ary algebraic geometry code of rate RR from the Garcia-Stichtenoth tower can correct 1βˆ’Rβˆ’1qβˆ’1+1qβˆ’Ο΅1-R-\frac{1}{\sqrt{q}-1}+\frac{1}{q}-\epsilon fraction of erasure errors with list size O(1/Ο΅)O(1/\epsilon). This improves the Johnson bound applied to algebraic geometry codes. Furthermore, list decoding of these algebraic geometry codes can be implemented in polynomial time

    Improved error bounds for the erasure/list scheme: the binary and spherical cases

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    We derive improved bounds on the error and erasure rate for spherical codes and for binary linear codes under Forney's erasure/list decoding scheme and prove some related results.Comment: 18 pages, 3 figures. Submitted to IEEE Transactions on Informatin Theory in May 2001, will appear in Oct. 2004 (tentative
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