11 research outputs found
The innovative application of learning companions in virtual singapura,”
ABSTRACT Virtual Singapura (VS) is a virtual world based learning environment designed to facilitate learning of the plant transport system. During field studies of VS, we observed that students in virtual world tend to be attracted by visual and auditorial stimuli and be distracted from learning objectives. Also, intensive cognitive load can affect students' learning experience. To address these issues, we propose two types of companion agent, namely curious companion and remembrance companion. Results collected from the field studies indicate advantages of learning companion augmented virtual world in enhancing students' learning experience
Living Innovation Laboratory Model Design and Implementation
Living Innovation Laboratory (LIL) is an open and recyclable way for
multidisciplinary researchers to remote control resources and co-develop user
centered projects. In the past few years, there were several papers about LIL
published and trying to discuss and define the model and architecture of LIL.
People all acknowledge about the three characteristics of LIL: user centered,
co-creation, and context aware, which make it distinguished from test platform
and other innovation approaches. Its existing model consists of five phases:
initialization, preparation, formation, development, and evaluation.
Goal Net is a goal-oriented methodology to formularize a progress. In this
thesis, Goal Net is adopted to subtract a detailed and systemic methodology for
LIL. LIL Goal Net Model breaks the five phases of LIL into more detailed steps.
Big data, crowd sourcing, crowd funding and crowd testing take place in
suitable steps to realize UUI, MCC and PCA throughout the innovation process in
LIL 2.0. It would become a guideline for any company or organization to develop
a project in the form of an LIL 2.0 project.
To prove the feasibility of LIL Goal Net Model, it was applied to two real
cases. One project is a Kinect game and the other one is an Internet product.
They were both transformed to LIL 2.0 successfully, based on LIL goal net based
methodology. The two projects were evaluated by phenomenography, which was a
qualitative research method to study human experiences and their relations in
hope of finding the better way to improve human experiences. Through
phenomenographic study, the positive evaluation results showed that the new
generation of LIL had more advantages in terms of effectiveness and efficiency.Comment: This is a book draf
Human Factors in Agile Software Development
Through our four years experiments on students' Scrum based agile software
development (ASD) process, we have gained deep understanding into the human
factors of agile methodology. We designed an agile project management tool -
the HASE collaboration development platform to support more than 400 students
self-organized into 80 teams to practice ASD. In this thesis, Based on our
experiments, simulations and analysis, we contributed a series of solutions and
insights in this researches, including 1) a Goal Net based method to enhance
goal and requirement management for ASD process, 2) a novel Simple Multi-Agent
Real-Time (SMART) approach to enhance intelligent task allocation for ASD
process, 3) a Fuzzy Cognitive Maps (FCMs) based method to enhance emotion and
morale management for ASD process, 4) the first large scale in-depth empirical
insights on human factors in ASD process which have not yet been well studied
by existing research, and 5) the first to identify ASD process as a
human-computation system that exploit human efforts to perform tasks that
computers are not good at solving. On the other hand, computers can assist
human decision making in the ASD process.Comment: Book Draf