12,409 research outputs found
Prediction of Human Trajectory Following a Haptic Robotic Guide Using Recurrent Neural Networks
Social intelligence is an important requirement for enabling robots to
collaborate with people. In particular, human path prediction is an essential
capability for robots in that it prevents potential collision with a human and
allows the robot to safely make larger movements. In this paper, we present a
method for predicting the trajectory of a human who follows a haptic robotic
guide without using sight, which is valuable for assistive robots that aid the
visually impaired. We apply a deep learning method based on recurrent neural
networks using multimodal data: (1) human trajectory, (2) movement of the
robotic guide, (3) haptic input data measured from the physical interaction
between the human and the robot, (4) human depth data. We collected actual
human trajectory and multimodal response data through indoor experiments. Our
model outperformed the baseline result while using only the robot data with the
observed human trajectory, and it shows even better results when using
additional haptic and depth data.Comment: 6 pages, Submitted to IEEE World Haptics Conference 201
Sample Efficient Optimization for Learning Controllers for Bipedal Locomotion
Learning policies for bipedal locomotion can be difficult, as experiments are
expensive and simulation does not usually transfer well to hardware. To counter
this, we need al- gorithms that are sample efficient and inherently safe.
Bayesian Optimization is a powerful sample-efficient tool for optimizing
non-convex black-box functions. However, its performance can degrade in higher
dimensions. We develop a distance metric for bipedal locomotion that enhances
the sample-efficiency of Bayesian Optimization and use it to train a 16
dimensional neuromuscular model for planar walking. This distance metric
reflects some basic gait features of healthy walking and helps us quickly
eliminate a majority of unstable controllers. With our approach we can learn
policies for walking in less than 100 trials for a range of challenging
settings. In simulation, we show results on two different costs and on various
terrains including rough ground and ramps, sloping upwards and downwards. We
also perturb our models with unknown inertial disturbances analogous with
differences between simulation and hardware. These results are promising, as
they indicate that this method can potentially be used to learn control
policies on hardware.Comment: To appear in International Conference on Humanoid Robots (Humanoids
'2016), IEEE-RAS. (Rika Antonova and Akshara Rai contributed equally
Experiments in cooperative human multi-robot navigation
In this paper, we consider the problem of a
group of autonomous mobile robots and a human moving
coordinately in a real-world implementation. The group
moves throughout a dynamic and unstructured environment.
The key problem to be solved is the inclusion of a human in a
real multi-robot system and consequently the multiple robot
motion coordination. We present a set of performance metrics
(system efficiency and percentage of time in formation) and a
novel flexible formation definition whereby a formation
control strategy both in simulation and in real-world
experiments of a human multi-robot system is presented. The
formation control proposed is stable and effective by means of
its uniform dispersion, cohesion and flexibility
A Dynamics and Stability Framework for Avian Jumping Take-off
Jumping take-off in birds is an explosive behaviour with the goal of
providing a rapid transition from ground to airborne locomotion. An effective
jump is predicated on the need to maintain dynamic stability through the
acceleration phase. The present study concerns understanding how birds retain
control of body attitude and trajectory during take-off. Cursory observation
suggests that stability is achieved with relatively little cost. However,
analysis of the problem shows that the stability margins during jumping are
actually very small and that stability considerations play a significant role
in selection of appropriate jumping kinematics. We use theoretical models to
understand stability in prehensile take-off (from a perch) and also in
non-prehensile take-off (from the ground). The primary instability is tipping,
defined as rotation of the centre of gravity about the ground contact point.
Tipping occurs when the centre of pressure falls outside the functional foot. A
contribution of the paper is the development of graphical tipping stability
margins for both centre of gravity location and acceleration angle. We show
that the nose-up angular acceleration extends stability bounds forward and is
hence helpful in achieving shallow take-offs. The stability margins are used to
interrogate simulated take-offs of real birds using published experimental
kinematic data from a guinea fowl (ground take-off) and a diamond dove (perch
take-off). For the guinea fowl the initial part of the jump is stable, however
simulations exhibit a stuttering instability not observed experimentally that
is probably due to absence of compliance in the idealised joints. The diamond
dove model confirms that the foot provides an active torque reaction during
take-off, extending the range of stable jump angles by around 45{\deg}.Comment: 21 pages, 11 figures; supplementary material:
https://figshare.com/s/86b12868d64828db0d5d; DOI: 10.6084/m9.figshare.721056
Bayesian Optimization Using Domain Knowledge on the ATRIAS Biped
Controllers in robotics often consist of expert-designed heuristics, which
can be hard to tune in higher dimensions. It is typical to use simulation to
learn these parameters, but controllers learned in simulation often don't
transfer to hardware. This necessitates optimization directly on hardware.
However, collecting data on hardware can be expensive. This has led to a recent
interest in adapting data-efficient learning techniques to robotics. One
popular method is Bayesian Optimization (BO), a sample-efficient black-box
optimization scheme, but its performance typically degrades in higher
dimensions. We aim to overcome this problem by incorporating domain knowledge
to reduce dimensionality in a meaningful way, with a focus on bipedal
locomotion. In previous work, we proposed a transformation based on knowledge
of human walking that projected a 16-dimensional controller to a 1-dimensional
space. In simulation, this showed enhanced sample efficiency when optimizing
human-inspired neuromuscular walking controllers on a humanoid model. In this
paper, we present a generalized feature transform applicable to non-humanoid
robot morphologies and evaluate it on the ATRIAS bipedal robot -- in simulation
and on hardware. We present three different walking controllers; two are
evaluated on the real robot. Our results show that this feature transform
captures important aspects of walking and accelerates learning on hardware and
simulation, as compared to traditional BO.Comment: 8 pages, submitted to IEEE International Conference on Robotics and
Automation 201
The Anthropomorphic Hand Assessment Protocol (AHAP)
The progress in the development of anthropomorphic hands for robotic and prosthetic applications has not been followed by a parallel development of objective methods to evaluate their performance. The need for benchmarking in grasping research has been recognized by the robotics community as an important topic. In this study we present the Anthropomorphic Hand Assessment Protocol (AHAP) to address this need by providing a measure for quantifying the grasping ability of artificial hands and comparing hand designs. To this end, the AHAP uses 25 objects from the publicly available Yale-CMU-Berkeley Object and Model Set thereby enabling replicability. It is composed of 26 postures/tasks involving grasping with the eight most relevant human grasp types and two non-grasping postures. The AHAP allows to quantify the anthropomorphism and functionality of artificial hands through a numerical Grasping Ability Score (GAS). The AHAP was tested with different hands, the first version of the hand of the humanoid robot ARMAR-6 with three different configurations resulting from attachment of pads to fingertips and palm as well as the two versions of the KIT Prosthetic Hand. The benchmark was used to demonstrate the improvements of these hands in aspects like the grasping surface, the grasp force and the finger kinematics. The reliability, consistency and responsiveness of the benchmark have been statistically analyzed, indicating that the AHAP is a powerful tool for evaluating and comparing different artificial hand designs
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